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Dungeongen: Also preserve river water nodes

For future river mapgens
Dungeons will not generate in river water, to
avoid dungeons filling and blocking river channels
This commit is contained in:
paramat 2015-11-28 14:51:22 +00:00
parent 900db31063
commit 452c88308c
2 changed files with 5 additions and 1 deletions

View file

@ -40,6 +40,7 @@ int dir_to_facedir(v3s16 d);
struct DungeonParams {
content_t c_water;
content_t c_river_water;
content_t c_cobble;
content_t c_moss;
content_t c_stair;