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Dungeongen: Also preserve river water nodes
For future river mapgens Dungeons will not generate in river water, to avoid dungeons filling and blocking river channels
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2 changed files with 5 additions and 1 deletions
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@ -40,6 +40,7 @@ int dir_to_facedir(v3s16 d);
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struct DungeonParams {
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content_t c_water;
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content_t c_river_water;
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content_t c_cobble;
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content_t c_moss;
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content_t c_stair;
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