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Remove redundant stuff and other small fixes
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1fa9731172
commit
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6 changed files with 21 additions and 50 deletions
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@ -659,11 +659,10 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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bool enable_waving_water = g_settings->getBool("enable_waving_water");
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shaders_header << "#define ENABLE_WAVING_WATER " << enable_waving_water << "\n";
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if (enable_waving_water) {
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shaders_header << "#define WATER_WAVE_HEIGHT " << g_settings->getFloat("water_wave_height") << "\n";
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shaders_header << "#define WATER_WAVE_LENGTH " << g_settings->getFloat("water_wave_length") << "\n";
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shaders_header << "#define WATER_WAVE_SPEED " << g_settings->getFloat("water_wave_speed") << "\n";
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}
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shaders_header << "#define WATER_WAVE_HEIGHT " << g_settings->getFloat("water_wave_height") << "\n";
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shaders_header << "#define WATER_WAVE_LENGTH " << g_settings->getFloat("water_wave_length") << "\n";
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shaders_header << "#define WATER_WAVE_SPEED " << g_settings->getFloat("water_wave_speed") << "\n";
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shaders_header << "#define ENABLE_WAVING_LEAVES " << g_settings->getBool("enable_waving_leaves") << "\n";
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shaders_header << "#define ENABLE_WAVING_PLANTS " << g_settings->getBool("enable_waving_plants") << "\n";
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