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Make added nodes give the corresponding NodeItem as of now (placeholder code)
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@ -352,6 +352,7 @@ static int l_register_node(lua_State *L)
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f.material.crackiness = 0;
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f.material.crackiness = 0;
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f.material.crumbliness = 0;
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f.material.crumbliness = 0;
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f.material.cuttability = 0;
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f.material.cuttability = 0;
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f.dug_item = std::string("NodeItem \"")+name+"\" 1";
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nodedef->set(name, f);
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nodedef->set(name, f);
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return 0; /* number of results */
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return 0; /* number of results */
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