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[CSM] Add enable_client_modding param (default: false)

This commit is contained in:
nerzhul 2017-03-13 15:55:30 +01:00 committed by Loïc Blot
parent 0727bb3ddd
commit 44ca9c9cb2
9 changed files with 41 additions and 14 deletions

View file

@ -413,7 +413,7 @@ void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
}
// If chat message not consummed by client lua API
if (!m_script->on_receiving_message(wide_to_utf8(message))) {
if (!moddingEnabled() || !m_script->on_receiving_message(wide_to_utf8(message))) {
pushToChatQueue(message);
}
}
@ -526,7 +526,9 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
player->hp = hp;
m_script->on_hp_modification(hp);
if (moddingEnabled()) {
m_script->on_hp_modification(hp);
}
if (hp < oldhp) {
// Add to ClientEvent queue