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Add GenericCAO and player armor groups, but don't use them yet
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parent
a9ddbb4beb
commit
443f45eca1
7 changed files with 532 additions and 25 deletions
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@ -605,17 +605,6 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
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scriptapi_luaentity_rightclick(L, m_id, clicker);
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}
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void LuaEntitySAO::setHP(s16 hp)
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{
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if(hp < 0) hp = 0;
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m_hp = hp;
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}
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s16 LuaEntitySAO::getHP() const
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{
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return m_hp;
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}
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void LuaEntitySAO::setPos(v3f pos)
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{
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m_base_position = pos;
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@ -645,6 +634,23 @@ std::string LuaEntitySAO::getDescription()
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return os.str();
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}
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void LuaEntitySAO::setHP(s16 hp)
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{
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if(hp < 0) hp = 0;
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m_hp = hp;
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}
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s16 LuaEntitySAO::getHP() const
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{
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return m_hp;
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}
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void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
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{
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m_armor_groups = armor_groups;
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m_armor_groups_sent = false;
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}
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void LuaEntitySAO::setVelocity(v3f velocity)
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{
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m_velocity = velocity;
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@ -708,12 +714,6 @@ std::string LuaEntitySAO::getName()
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return m_init_name;
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}
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void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
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{
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m_armor_groups = armor_groups;
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m_armor_groups_sent = false;
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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{
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m_last_sent_move_precision = m_base_position.getDistanceFrom(
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@ -766,6 +766,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
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m_time_from_last_punch(0),
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m_wield_index(0),
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m_position_not_sent(false),
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m_armor_groups_sent(false),
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m_teleported(false),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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@ -775,6 +776,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
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assert(m_peer_id != 0);
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setBasePosition(m_player->getPosition());
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m_inventory = &m_player->inventory;
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m_armor_groups["choppy"] = 2;
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m_armor_groups["fleshy"] = 3;
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}
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PlayerSAO::~PlayerSAO()
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@ -960,12 +963,8 @@ int PlayerSAO::punch(v3f dir,
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return 0;
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}
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// "Material" groups of the player
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ItemGroupList groups;
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groups["choppy"] = 2;
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groups["fleshy"] = 3;
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HitParams hitparams = getHitParams(groups, toolcap, time_from_last_punch);
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HitParams hitparams = getHitParams(m_armor_groups, toolcap,
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time_from_last_punch);
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actionstream<<"Player "<<m_player->getName()<<" punched by "
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<<puncher->getDescription()<<", damage "<<hitparams.hp
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@ -1031,6 +1030,12 @@ void PlayerSAO::setHP(s16 hp)
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}
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}
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void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
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{
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m_armor_groups = armor_groups;
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m_armor_groups_sent = false;
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}
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Inventory* PlayerSAO::getInventory()
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{
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return m_inventory;
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