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Mgv6: Move global mapgen flag 'flat' into mgv6 spflags

Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
This commit is contained in:
paramat 2015-11-10 06:50:22 +00:00
parent 657a16d90c
commit 4434498367
4 changed files with 12 additions and 10 deletions

View file

@ -42,6 +42,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
{"biomeblend", MGV6_BIOMEBLEND},
{"mudflow", MGV6_MUDFLOW},
{"snowbiomes", MGV6_SNOWBIOMES},
{"flat", MGV6_FLAT},
{NULL, 0}
};
@ -263,7 +264,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
{
if (flags & MG_FLAT)
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return water_level;
float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np,
@ -289,7 +290,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
float MapgenV6::baseTerrainLevelFromMap(int index)
{
if (flags & MG_FLAT)
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return water_level;
float terrain_base = noise_terrain_base->result[index];
@ -386,7 +387,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
float MapgenV6::getMudAmount(int index)
{
if (flags & MG_FLAT)
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return MGV6_AVERAGE_MUD_AMOUNT;
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@ -603,7 +604,7 @@ void MapgenV6::calculateNoise()
int fx = full_node_min.X;
int fz = full_node_min.Z;
if (!(flags & MG_FLAT)) {
if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);