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Move updating shadows outside of RenderingCore::drawAll. (#11491)

Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
This commit is contained in:
x2048 2021-08-12 20:07:09 +02:00 committed by GitHub
parent 0709946c75
commit 442e48b84f
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 66 additions and 67 deletions

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@ -28,17 +28,9 @@ void ShadowDepthShaderCB::OnSetConstants(
lightMVP *= driver->getTransform(video::ETS_VIEW);
lightMVP *= driver->getTransform(video::ETS_WORLD);
services->setVertexShaderConstant(
services->getPixelShaderConstantID("LightMVP"),
lightMVP.pointer(), 16);
services->setVertexShaderConstant(
services->getPixelShaderConstantID("MapResolution"), &MapRes, 1);
services->setVertexShaderConstant(
services->getPixelShaderConstantID("MaxFar"), &MaxFar, 1);
m_light_mvp_setting.set(lightMVP.pointer(), services);
m_map_resolution_setting.set(&MapRes, services);
m_max_far_setting.set(&MaxFar, services);
s32 TextureId = 0;
services->setPixelShaderConstant(
services->getPixelShaderConstantID("ColorMapSampler"), &TextureId,
1);
m_color_map_sampler_setting.set(&TextureId, services);
}