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Move updating shadows outside of RenderingCore::drawAll. (#11491)

Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
This commit is contained in:
x2048 2021-08-12 20:07:09 +02:00 committed by GitHub
parent 0709946c75
commit 442e48b84f
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7 changed files with 66 additions and 67 deletions

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@ -76,19 +76,18 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
draw_wield_tool = _draw_wield_tool;
draw_crosshair = _draw_crosshair;
if (shadow_renderer)
shadow_renderer->update();
beforeDraw();
drawAll();
}
void RenderingCore::draw3D()
{
if (shadow_renderer) {
// Shadow renderer will handle the draw stage
shadow_renderer->setClearColor(skycolor);
shadow_renderer->update();
} else {
smgr->drawAll();
}
smgr->drawAll();
if (shadow_renderer)
shadow_renderer->drawDebug();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (!show_hud)