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This is right
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@ -8895,8 +8895,8 @@ Player properties need to be saved manually.
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stepheight = 0,
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-- If positive number, object will climb upwards when it moves
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-- horizontally against a `walkable` node, if the height difference
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-- is within `stepheight`.
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-- Values bigger than twice the collisionbox Y won't work.
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-- is within `stepheight` and if the object current max Y is greater
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-- or equal than the node max Y.
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automatic_face_movement_dir = 0.0,
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-- Automatically set yaw to movement direction, offset in degrees.
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