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Improved parallax mapping. Generate heightmaps on the fly.
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11 changed files with 310 additions and 241 deletions
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <map>
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class IGameDef;
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class IShaderSource;
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/*
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Mesh making stuff
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@ -123,6 +124,8 @@ public:
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private:
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scene::SMesh *m_mesh;
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IGameDef *m_gamedef;
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ITextureSource *m_tsrc;
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IShaderSource *m_shdrsrc;
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bool m_enable_shaders;
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bool m_enable_highlighting;
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@ -165,13 +168,12 @@ struct PreMeshBuffer
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{
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TileSpec tile;
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std::vector<u16> indices;
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std::vector<video::S3DVertex> vertices;
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std::vector<video::S3DVertexTangents> vertices;
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};
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struct MeshCollector
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{
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std::vector<PreMeshBuffer> prebuffers;
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void append(const TileSpec &material,
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const video::S3DVertex *vertices, u32 numVertices,
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const u16 *indices, u32 numIndices);
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