mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-16 18:01:40 +00:00
Improved parallax mapping. Generate heightmaps on the fly.
This commit is contained in:
parent
d105bf27dd
commit
43fcfbfe05
11 changed files with 310 additions and 241 deletions
|
@ -18,20 +18,23 @@ varying vec3 tsLightVec;
|
|||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
|
||||
float smoothCurve( float x ) {
|
||||
return x * x *( 3.0 - 2.0 * x );
|
||||
float smoothCurve(float x)
|
||||
{
|
||||
return x * x * (3.0 - 2.0 * x);
|
||||
}
|
||||
float triangleWave( float x ) {
|
||||
return abs( fract( x + 0.5 ) * 2.0 - 1.0 );
|
||||
float triangleWave(float x)
|
||||
{
|
||||
return abs(fract( x + 0.5 ) * 2.0 - 1.0);
|
||||
}
|
||||
float smoothTriangleWave( float x ) {
|
||||
return smoothCurve( triangleWave( x ) ) * 2.0 - 1.0;
|
||||
float smoothTriangleWave(float x)
|
||||
{
|
||||
return smoothCurve(triangleWave( x )) * 2.0 - 1.0;
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
|
||||
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE) && ENABLE_WAVING_WATER
|
||||
vec4 pos = gl_Vertex;
|
||||
pos.y -= 2.0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue