mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Use a settings object for the main settings
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
This commit is contained in:
parent
a024042bf5
commit
43d1f375d1
46 changed files with 411 additions and 417 deletions
|
@ -62,17 +62,17 @@ ClientScripting::ClientScripting(Client *client):
|
|||
|
||||
void ClientScripting::InitializeModApi(lua_State *L, int top)
|
||||
{
|
||||
ModApiUtil::InitializeClient(L, top);
|
||||
ModApiClient::Initialize(L, top);
|
||||
ModApiStorage::Initialize(L, top);
|
||||
ModApiEnvMod::InitializeClient(L, top);
|
||||
|
||||
LuaItemStack::Register(L);
|
||||
StorageRef::Register(L);
|
||||
LuaMinimap::Register(L);
|
||||
NodeMetaRef::RegisterClient(L);
|
||||
LuaLocalPlayer::Register(L);
|
||||
LuaCamera::Register(L);
|
||||
|
||||
ModApiUtil::InitializeClient(L, top);
|
||||
ModApiClient::Initialize(L, top);
|
||||
ModApiStorage::Initialize(L, top);
|
||||
ModApiEnvMod::InitializeClient(L, top);
|
||||
}
|
||||
|
||||
void ClientScripting::on_client_ready(LocalPlayer *localplayer)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue