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Use a settings object for the main settings

This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
This commit is contained in:
ShadowNinja 2014-12-12 14:49:19 -05:00
parent a024042bf5
commit 43d1f375d1
46 changed files with 411 additions and 417 deletions

View file

@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IFileArchive.h>
#include <IFileSystem.h>
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
{
@ -1141,23 +1142,24 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
}
/******************************************************************************/
void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
{
ASYNC_API_FCT(get_worlds);
ASYNC_API_FCT(get_games);
ASYNC_API_FCT(get_favorites);
ASYNC_API_FCT(get_mapgen_names);
ASYNC_API_FCT(get_modpath);
ASYNC_API_FCT(get_gamepath);
ASYNC_API_FCT(get_texturepath);
ASYNC_API_FCT(get_texturepath_share);
ASYNC_API_FCT(create_dir);
ASYNC_API_FCT(delete_dir);
ASYNC_API_FCT(copy_dir);
//ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
ASYNC_API_FCT(download_file);
ASYNC_API_FCT(get_modstore_details);
ASYNC_API_FCT(get_modstore_list);
//ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_favorites);
API_FCT(get_mapgen_names);
API_FCT(get_modpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
API_FCT(download_file);
API_FCT(get_modstore_details);
API_FCT(get_modstore_list);
//API_FCT(gettext); (gettext lib isn't threadsafe)
}