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Use a settings object for the main settings

This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
This commit is contained in:
ShadowNinja 2014-12-12 14:49:19 -05:00
parent a024042bf5
commit 43d1f375d1
46 changed files with 411 additions and 417 deletions

View file

@ -76,14 +76,9 @@ AsyncEngine::~AsyncEngine()
}
/******************************************************************************/
bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
void AsyncEngine::registerStateInitializer(StateInitializer func)
{
if (initDone) {
return false;
}
functionList[name] = func;
return true;
stateInitializers.push_back(func);
}
/******************************************************************************/
@ -204,11 +199,9 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) {
/******************************************************************************/
void AsyncEngine::prepareEnvironment(lua_State* L, int top)
{
for (UNORDERED_MAP<std::string, lua_CFunction>::iterator it = functionList.begin();
it != functionList.end(); ++it) {
lua_pushstring(L, it->first.c_str());
lua_pushcfunction(L, it->second);
lua_settable(L, top);
for (std::vector<StateInitializer>::iterator it = stateInitializers.begin();
it != stateInitializers.end(); it++) {
(*it)(L, top);
}
}

View file

@ -75,16 +75,16 @@ private:
// Asynchornous thread and job management
class AsyncEngine {
friend class AsyncWorkerThread;
typedef void (*StateInitializer)(lua_State *L, int top);
public:
AsyncEngine();
~AsyncEngine();
/**
* Register function to be used within engine
* @param name Function name to be used within Lua environment
* Register function to be called on new states
* @param func C function to be called
*/
bool registerFunction(const char* name, lua_CFunction func);
void registerStateInitializer(StateInitializer func);
/**
* Create async engine tasks and lock function registration
@ -140,8 +140,8 @@ private:
// Variable locking the engine against further modification
bool initDone;
// Internal store for registred functions
UNORDERED_MAP<std::string, lua_CFunction> functionList;
// Internal store for registred state initializers
std::vector<StateInitializer> stateInitializers;
// Internal counter to create job IDs
unsigned int jobIdCounter;

View file

@ -74,17 +74,13 @@ std::string ModApiBase::getCurrentModPath(lua_State *L)
}
bool ModApiBase::registerFunction(
lua_State *L,
const char *name,
lua_CFunction fct,
int top)
bool ModApiBase::registerFunction(lua_State *L, const char *name,
lua_CFunction func, int top)
{
//TODO check presence first!
// TODO: Check presence first!
lua_pushstring(L,name);
lua_pushcfunction(L,fct);
lua_settable(L, top);
lua_pushcfunction(L, func);
lua_setfield(L, top, name);
return true;
}

View file

@ -68,9 +68,8 @@ public:
static bool registerFunction(lua_State *L,
const char* name,
lua_CFunction fct,
int top
);
lua_CFunction func,
int top);
};
#endif /* L_BASE_H_ */

View file

@ -31,8 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define luamethod(class, name) {#name, class::l_##name}
#define luamethod_aliased(class, name, alias) {#name, class::l_##name}, {#alias, class::l_##name}
#define API_FCT(name) registerFunction(L, #name, l_##name,top)
#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
#define API_FCT(name) registerFunction(L, #name, l_##name, top)
#define MAP_LOCK_REQUIRED
#define NO_MAP_LOCK_REQUIRED

View file

@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IFileArchive.h>
#include <IFileSystem.h>
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
{
@ -1141,23 +1142,24 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
}
/******************************************************************************/
void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
{
ASYNC_API_FCT(get_worlds);
ASYNC_API_FCT(get_games);
ASYNC_API_FCT(get_favorites);
ASYNC_API_FCT(get_mapgen_names);
ASYNC_API_FCT(get_modpath);
ASYNC_API_FCT(get_gamepath);
ASYNC_API_FCT(get_texturepath);
ASYNC_API_FCT(get_texturepath_share);
ASYNC_API_FCT(create_dir);
ASYNC_API_FCT(delete_dir);
ASYNC_API_FCT(copy_dir);
//ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
ASYNC_API_FCT(download_file);
ASYNC_API_FCT(get_modstore_details);
ASYNC_API_FCT(get_modstore_list);
//ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_favorites);
API_FCT(get_mapgen_names);
API_FCT(get_modpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
API_FCT(download_file);
API_FCT(get_modstore_details);
API_FCT(get_modstore_list);
//API_FCT(gettext); (gettext lib isn't threadsafe)
}

View file

@ -142,6 +142,7 @@ private:
static int l_do_async_callback(lua_State *L);
public:
/**
* initialize this API module
* @param L lua stack to initialize
@ -149,7 +150,7 @@ public:
*/
static void Initialize(lua_State *L, int top);
static void InitializeAsync(AsyncEngine& engine);
static void InitializeAsync(lua_State *L, int top);
};

View file

@ -23,6 +23,47 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "log.h"
#define SET_SECURITY_CHECK(L, name) \
if (o->m_settings == g_settings && ScriptApiSecurity::isSecure(L) && \
name.compare(0, 7, "secure.") == 0) { \
throw LuaError("Attempt to set secure setting."); \
}
LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
m_settings(settings),
m_filename(filename),
m_is_own_settings(false),
m_write_allowed(true)
{
}
LuaSettings::LuaSettings(const std::string &filename, bool write_allowed) :
m_filename(filename),
m_is_own_settings(true),
m_write_allowed(write_allowed)
{
m_settings = new Settings();
m_settings->readConfigFile(filename.c_str());
}
LuaSettings::~LuaSettings()
{
if (m_is_own_settings)
delete m_settings;
}
void LuaSettings::create(lua_State *L, Settings *settings,
const std::string &filename)
{
LuaSettings *o = new LuaSettings(settings, filename);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
// garbage collector
int LuaSettings::gc_object(lua_State* L)
{
@ -31,6 +72,7 @@ int LuaSettings::gc_object(lua_State* L)
return 0;
}
// get(self, key) -> value
int LuaSettings::l_get(lua_State* L)
{
@ -74,12 +116,30 @@ int LuaSettings::l_set(lua_State* L)
std::string key = std::string(luaL_checkstring(L, 2));
const char* value = luaL_checkstring(L, 3);
SET_SECURITY_CHECK(L, key);
if (!o->m_settings->set(key, value))
throw LuaError("Invalid sequence found in setting parameters");
return 0;
}
// set_bool(self, key, value)
int LuaSettings::l_set_bool(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
bool value = lua_toboolean(L, 3);
SET_SECURITY_CHECK(L, key);
o->m_settings->setBool(key, value);
return 1;
}
// remove(self, key) -> success
int LuaSettings::l_remove(lua_State* L)
{
@ -88,6 +148,8 @@ int LuaSettings::l_remove(lua_State* L)
std::string key = std::string(luaL_checkstring(L, 2));
SET_SECURITY_CHECK(L, key);
bool success = o->m_settings->remove(key);
lua_pushboolean(L, success);
@ -147,19 +209,6 @@ int LuaSettings::l_to_table(lua_State* L)
return 1;
}
LuaSettings::LuaSettings(const char* filename, bool write_allowed)
{
m_write_allowed = write_allowed;
m_filename = std::string(filename);
m_settings = new Settings();
m_settings->readConfigFile(m_filename.c_str());
}
LuaSettings::~LuaSettings()
{
delete m_settings;
}
void LuaSettings::Register(lua_State* L)
{
@ -190,7 +239,7 @@ void LuaSettings::Register(lua_State* L)
}
// LuaSettings(filename)
// Creates an LuaSettings and leaves it on top of stack
// Creates a LuaSettings and leaves it on top of the stack
int LuaSettings::create_object(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
@ -209,8 +258,9 @@ LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(LuaSettings**)ud; // unbox pointer
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaSettings**) ud; // unbox pointer
}
const char LuaSettings::className[] = "Settings";
@ -218,6 +268,7 @@ const luaL_Reg LuaSettings::methods[] = {
luamethod(LuaSettings, get),
luamethod(LuaSettings, get_bool),
luamethod(LuaSettings, set),
luamethod(LuaSettings, set_bool),
luamethod(LuaSettings, remove),
luamethod(LuaSettings, get_names),
luamethod(LuaSettings, write),

View file

@ -42,6 +42,9 @@ private:
// set(self, key, value)
static int l_set(lua_State *L);
// set_bool(self, key, value)
static int l_set_bool(lua_State* L);
// remove(self, key) -> success
static int l_remove(lua_State *L);
@ -54,16 +57,20 @@ private:
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State *L);
bool m_write_allowed;
Settings *m_settings;
std::string m_filename;
bool m_is_own_settings;
bool m_write_allowed;
public:
LuaSettings(const char *filename, bool write_allowed);
LuaSettings(Settings *settings, const std::string &filename);
LuaSettings(const std::string &filename, bool write_allowed);
~LuaSettings();
static void create(lua_State *L, Settings *settings, const std::string &filename);
// LuaSettings(filename)
// Creates an LuaSettings and leaves it on top of stack
// Creates a LuaSettings and leaves it on top of the stack
static int create_object(lua_State *L);
static LuaSettings *checkobject(lua_State *L, int narg);

View file

@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_util.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_settings.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_async.h"
@ -77,71 +78,6 @@ int ModApiUtil::l_get_us_time(lua_State *L)
return 1;
}
#define CHECK_SECURE_SETTING(L, name) \
if (ScriptApiSecurity::isSecure(L) && \
name.compare(0, 7, "secure.") == 0) { \
throw LuaError("Attempt to set secure setting."); \
}
// setting_set(name, value)
int ModApiUtil::l_setting_set(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
std::string value = luaL_checkstring(L, 2);
CHECK_SECURE_SETTING(L, name);
g_settings->set(name, value);
return 0;
}
// setting_get(name)
int ModApiUtil::l_setting_get(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
try{
std::string value = g_settings->get(name);
lua_pushstring(L, value.c_str());
} catch(SettingNotFoundException &e){
lua_pushnil(L);
}
return 1;
}
// setting_setbool(name)
int ModApiUtil::l_setting_setbool(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
bool value = lua_toboolean(L, 2);
CHECK_SECURE_SETTING(L, name);
g_settings->setBool(name, value);
return 0;
}
// setting_getbool(name)
int ModApiUtil::l_setting_getbool(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
try{
bool value = g_settings->getBool(name);
lua_pushboolean(L, value);
} catch(SettingNotFoundException &e){
lua_pushnil(L);
}
return 1;
}
// setting_save()
int ModApiUtil::l_setting_save(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
if(g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
return 0;
}
// parse_json(str[, nullvalue])
int ModApiUtil::l_parse_json(lua_State *L)
{
@ -493,12 +429,6 @@ void ModApiUtil::Initialize(lua_State *L, int top)
API_FCT(get_us_time);
API_FCT(setting_set);
API_FCT(setting_get);
API_FCT(setting_setbool);
API_FCT(setting_getbool);
API_FCT(setting_save);
API_FCT(parse_json);
API_FCT(write_json);
@ -524,6 +454,9 @@ void ModApiUtil::Initialize(lua_State *L, int top)
API_FCT(decode_base64);
API_FCT(get_version);
LuaSettings::create(L, g_settings, g_settings_path);
lua_setfield(L, top, "settings");
}
void ModApiUtil::InitializeClient(lua_State *L, int top)
@ -548,34 +481,31 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
API_FCT(get_version);
}
void ModApiUtil::InitializeAsync(AsyncEngine& engine)
void ModApiUtil::InitializeAsync(lua_State *L, int top)
{
ASYNC_API_FCT(log);
API_FCT(log);
ASYNC_API_FCT(get_us_time);
API_FCT(get_us_time);
//ASYNC_API_FCT(setting_set);
ASYNC_API_FCT(setting_get);
//ASYNC_API_FCT(setting_setbool);
ASYNC_API_FCT(setting_getbool);
//ASYNC_API_FCT(setting_save);
API_FCT(parse_json);
API_FCT(write_json);
ASYNC_API_FCT(parse_json);
ASYNC_API_FCT(write_json);
API_FCT(is_yes);
ASYNC_API_FCT(is_yes);
API_FCT(get_builtin_path);
ASYNC_API_FCT(get_builtin_path);
API_FCT(compress);
API_FCT(decompress);
ASYNC_API_FCT(compress);
ASYNC_API_FCT(decompress);
API_FCT(mkdir);
API_FCT(get_dir_list);
ASYNC_API_FCT(mkdir);
ASYNC_API_FCT(get_dir_list);
API_FCT(encode_base64);
API_FCT(decode_base64);
ASYNC_API_FCT(encode_base64);
ASYNC_API_FCT(decode_base64);
API_FCT(get_version);
ASYNC_API_FCT(get_version);
LuaSettings::create(L, g_settings, g_settings_path);
lua_setfield(L, top, "settings");
}

View file

@ -45,21 +45,6 @@ private:
// get us precision time
static int l_get_us_time(lua_State *L);
// setting_set(name, value)
static int l_setting_set(lua_State *L);
// setting_get(name)
static int l_setting_get(lua_State *L);
// setting_setbool(name, value)
static int l_setting_setbool(lua_State *L);
// setting_getbool(name)
static int l_setting_getbool(lua_State *L);
// setting_save()
static int l_setting_save(lua_State *L);
// parse_json(str[, nullvalue])
static int l_parse_json(lua_State *L);
@ -109,8 +94,9 @@ private:
static int l_get_version(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
static void Initialize(lua_State *L, int top);
static void InitializeAsync(lua_State *L, int top);
static void InitializeClient(lua_State *L, int top);
static void InitializeAsync(AsyncEngine &engine);

View file

@ -62,17 +62,17 @@ ClientScripting::ClientScripting(Client *client):
void ClientScripting::InitializeModApi(lua_State *L, int top)
{
ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
LuaItemStack::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
NodeMetaRef::RegisterClient(L);
LuaLocalPlayer::Register(L);
LuaCamera::Register(L);
ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
}
void ClientScripting::on_client_ready(LocalPlayer *localplayer)

View file

@ -59,23 +59,28 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
/******************************************************************************/
void MainMenuScripting::initializeModApi(lua_State *L, int top)
{
registerLuaClasses(L, top);
// Initialize mod API modules
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiSound::Initialize(L, top);
// Register reference classes (userdata)
LuaSettings::Register(L);
// Register functions to async environment
ModApiMainMenu::InitializeAsync(asyncEngine);
ModApiUtil::InitializeAsync(asyncEngine);
asyncEngine.registerStateInitializer(registerLuaClasses);
asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
// Initialize async environment
//TODO possibly make number of async threads configurable
asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
}
/******************************************************************************/
void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
{
LuaSettings::Register(L);
}
/******************************************************************************/
void MainMenuScripting::step()
{

View file

@ -44,6 +44,7 @@ public:
const std::string &serialized_params);
private:
void initializeModApi(lua_State *L, int top);
static void registerLuaClasses(lua_State *L, int top);
AsyncEngine asyncEngine;
DISABLE_CLASS_COPY(MainMenuScripting);

View file

@ -82,19 +82,6 @@ ServerScripting::ServerScripting(Server* server)
void ServerScripting::InitializeModApi(lua_State *L, int top)
{
// Initialize mod api modules
ModApiCraft::Initialize(L, top);
ModApiEnvMod::Initialize(L, top);
ModApiInventory::Initialize(L, top);
ModApiItemMod::Initialize(L, top);
ModApiMapgen::Initialize(L, top);
ModApiParticles::Initialize(L, top);
ModApiRollback::Initialize(L, top);
ModApiServer::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiHttp::Initialize(L, top);
ModApiStorage::Initialize(L, top);
// Register reference classes (userdata)
InvRef::Register(L);
ItemStackMetaRef::Register(L);
@ -111,6 +98,19 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
ObjectRef::Register(L);
LuaSettings::Register(L);
StorageRef::Register(L);
// Initialize mod api modules
ModApiCraft::Initialize(L, top);
ModApiEnvMod::Initialize(L, top);
ModApiInventory::Initialize(L, top);
ModApiItemMod::Initialize(L, top);
ModApiMapgen::Initialize(L, top);
ModApiParticles::Initialize(L, top);
ModApiRollback::Initialize(L, top);
ModApiServer::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiHttp::Initialize(L, top);
ModApiStorage::Initialize(L, top);
}
void log_deprecated(const std::string &message)