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Use a settings object for the main settings

This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
This commit is contained in:
ShadowNinja 2014-12-12 14:49:19 -05:00
parent a024042bf5
commit 43d1f375d1
46 changed files with 411 additions and 417 deletions

View file

@ -24,7 +24,7 @@ function mm_texture.init()
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
mm_texture.texturepack = core.setting_get("texture_path")
mm_texture.texturepack = core.settings:get("texture_path")
mm_texture.gameid = nil
end
@ -61,7 +61,7 @@ function mm_texture.reset()
mm_texture.set_generic("header")
if not have_bg then
if core.setting_getbool("menu_clouds") then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
@ -88,7 +88,7 @@ function mm_texture.update_game(gamedetails)
if not have_bg then
if core.setting_getbool("menu_clouds") then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()