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Use a settings object for the main settings

This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
This commit is contained in:
ShadowNinja 2014-12-12 14:49:19 -05:00
parent a024042bf5
commit 43d1f375d1
46 changed files with 411 additions and 417 deletions

View file

@ -43,10 +43,10 @@ end
local function configure_selected_world_params(idx)
local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
if worldconfig.creative_mode then
core.setting_set("creative_mode", worldconfig.creative_mode)
core.settings:set("creative_mode", worldconfig.creative_mode)
end
if worldconfig.enable_damage then
core.setting_set("enable_damage", worldconfig.enable_damage)
core.settings:set("enable_damage", worldconfig.enable_damage)
end
end
@ -164,8 +164,8 @@ end
--------------------------------------------------------------------------------
os.tempfolder = function()
if core.setting_get("TMPFolder") then
return core.setting_get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
if core.settings:get("TMPFolder") then
return core.settings:get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
end
local filetocheck = os.tmpname()
@ -206,7 +206,7 @@ function menu_handle_key_up_down(fields, textlist, settingname)
oldidx < menudata.worldlist:size() then
newidx = oldidx + 1
end
core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx))
core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx))
configure_selected_world_params(newidx)
return true
end
@ -328,9 +328,9 @@ function menu_worldmt_legacy(selected)
for _, mode_name in pairs(modes_names) do
local mode_val = menu_worldmt(selected, mode_name)
if mode_val then
core.setting_set(mode_name, mode_val)
core.settings:set(mode_name, mode_val)
else
menu_worldmt(selected, mode_name, core.setting_get(mode_name))
menu_worldmt(selected, mode_name, core.settings:get(mode_name))
end
end
end

View file

@ -123,7 +123,7 @@ local function handle_buttons(this, fields)
if fields["world_config_modlist"] ~= nil then
local event = core.explode_table_event(fields["world_config_modlist"])
this.data.selected_mod = event.row
core.setting_set("world_config_selected_mod", event.row)
core.settings:set("world_config_selected_mod", event.row)
if event.type == "DCL" then
enable_mod(this)
@ -227,7 +227,7 @@ function create_configure_world_dlg(worldidx)
handle_buttons,
nil)
dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
dlg.data.selected_mod = tonumber(core.settings:get("world_config_selected_mod"))
if dlg.data.selected_mod == nil then
dlg.data.selected_mod = 0
end

View file

@ -18,8 +18,8 @@
local function create_world_formspec(dialogdata)
local mapgens = core.get_mapgen_names()
local current_seed = core.setting_get("fixed_map_seed") or ""
local current_mg = core.setting_get("mg_name")
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local mglist = ""
local selindex = 1
@ -33,7 +33,7 @@ local function create_world_formspec(dialogdata)
end
mglist = mglist:sub(1, -2)
local gameid = core.setting_get("menu_last_game")
local gameid = core.settings:get("menu_last_game")
local game, gameidx = nil , 0
if gameid ~= nil then
@ -90,10 +90,10 @@ local function create_world_buttonhandler(this, fields)
local message = nil
core.setting_set("fixed_map_seed", fields["te_seed"])
core.settings:set("fixed_map_seed", fields["te_seed"])
if not menudata.worldlist:uid_exists_raw(worldname) then
core.setting_set("mg_name",fields["dd_mapgen"])
core.settings:set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
else
message = fgettext("A world named \"$1\" already exists", worldname)
@ -102,13 +102,13 @@ local function create_world_buttonhandler(this, fields)
if message ~= nil then
gamedata.errormessage = message
else
core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.setting_set("mainmenu_last_selected_world",
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else

View file

@ -423,7 +423,7 @@ local settings = full_settings
local selected_setting = 1
local function get_current_value(setting)
local value = core.setting_get(setting.name)
local value = core.settings:get(setting.name)
if value == nil then
value = setting.default
end
@ -539,11 +539,11 @@ local function handle_change_setting_buttons(this, fields)
if setting.type == "bool" then
local new_value = fields["dd_setting_value"]
-- Note: new_value is the actual (translated) value shown in the dropdown
core.setting_setbool(setting.name, new_value == fgettext("Enabled"))
core.settings:set_bool(setting.name, new_value == fgettext("Enabled"))
elseif setting.type == "enum" then
local new_value = fields["dd_setting_value"]
core.setting_set(setting.name, new_value)
core.settings:set(setting.name, new_value)
elseif setting.type == "int" then
local new_value = tonumber(fields["te_setting_value"])
@ -565,7 +565,7 @@ local function handle_change_setting_buttons(this, fields)
core.update_formspec(this:get_formspec())
return true
end
core.setting_set(setting.name, new_value)
core.settings:set(setting.name, new_value)
elseif setting.type == "float" then
local new_value = tonumber(fields["te_setting_value"])
@ -575,7 +575,7 @@ local function handle_change_setting_buttons(this, fields)
core.update_formspec(this:get_formspec())
return true
end
core.setting_set(setting.name, new_value)
core.settings:set(setting.name, new_value)
elseif setting.type == "flags" then
local new_value = fields["te_setting_value"]
@ -589,13 +589,13 @@ local function handle_change_setting_buttons(this, fields)
return true
end
end
core.setting_set(setting.name, new_value)
core.settings:set(setting.name, new_value)
else
local new_value = fields["te_setting_value"]
core.setting_set(setting.name, new_value)
core.settings:set(setting.name, new_value)
end
core.setting_save()
core.settings:write()
this:delete()
return true
end
@ -629,7 +629,7 @@ local function create_settings_formspec(tabview, name, tabdata)
local current_level = 0
for _, entry in ipairs(settings) do
local name
if not core.setting_getbool("main_menu_technical_settings") and entry.readable_name then
if not core.settings:get_bool("main_menu_technical_settings") and entry.readable_name then
name = fgettext_ne(entry.readable_name)
else
name = entry.name
@ -666,7 +666,7 @@ local function create_settings_formspec(tabview, name, tabdata)
"button[10,6;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
"button[7,6;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
"checkbox[0,5.3;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
.. dump(core.setting_getbool("main_menu_technical_settings")) .. "]"
.. dump(core.settings:get_bool("main_menu_technical_settings")) .. "]"
return formspec
end
@ -680,8 +680,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
local setting = settings[selected_setting]
if setting and setting.type == "bool" then
local current_value = get_current_value(setting)
core.setting_setbool(setting.name, not core.is_yes(current_value))
core.setting_save()
core.settings:set_bool(setting.name, not core.is_yes(current_value))
core.settings:write()
return true
else
list_enter = true
@ -736,8 +736,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["btn_restore"] then
local setting = settings[selected_setting]
if setting and setting.type ~= "category" then
core.setting_set(setting.name, setting.default)
core.setting_save()
core.settings:set(setting.name, setting.default)
core.settings:write()
core.update_formspec(this:get_formspec())
end
return true
@ -749,8 +749,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
end
if fields["cb_tech_settings"] then
core.setting_set("main_menu_technical_settings", fields["cb_tech_settings"])
core.setting_save()
core.settings:set("main_menu_technical_settings", fields["cb_tech_settings"])
core.settings:write()
core.update_formspec(this:get_formspec())
return true
end

View file

@ -119,9 +119,9 @@ local function init_globals()
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
if not core.setting_get("menu_last_game") then
local default_game = core.setting_get("default_game") or "minetest"
core.setting_set("menu_last_game", default_game)
if not core.settings:get("menu_last_game") then
local default_game = core.settings:get("default_game") or "minetest"
core.settings:set("menu_last_game", default_game)
end
mm_texture.init()
@ -149,7 +149,7 @@ local function init_globals()
tv_main:set_fixed_size(false)
if PLATFORM ~= "Android" then
tv_main:set_tab(core.setting_get("maintab_LAST"))
tv_main:set_tab(core.settings:get("maintab_LAST"))
end
ui.set_default("maintab")
tv_main:show()

View file

@ -233,14 +233,14 @@ function modstore.handle_buttons(parent, fields, name, data)
if not core.handle_async(
function(param)
local fullurl = core.setting_get("modstore_download_url") ..
local fullurl = core.settings:get("modstore_download_url") ..
param.moddetails.download_url
if param.version ~= nil then
local found = false
for i=1,#param.moddetails.versions, 1 do
if param.moddetails.versions[i].date:sub(1,10) == param.version then
fullurl = core.setting_get("modstore_download_url") ..
fullurl = core.settings:get("modstore_download_url") ..
param.moddetails.versions[i].download_url
found = true
end
@ -400,7 +400,7 @@ function modstore.getscreenshot(ypos,listentry)
listentry.texturename = "in progress"
--prepare url and filename
local fullurl = core.setting_get("modstore_download_url") ..
local fullurl = core.settings:get("modstore_download_url") ..
listentry.details.screenshot_url
local filename = os.tempfolder() .. "_MID_" .. listentry.id

View file

@ -39,14 +39,14 @@ local function get_formspec(tabview, name, tabdata)
-- Address / Port
"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
"field[8,0.65;3.25,0.5;te_address;;" ..
core.formspec_escape(core.setting_get("address")) .. "]" ..
core.formspec_escape(core.settings:get("address")) .. "]" ..
"field[11.1,0.65;1.4,0.5;te_port;;" ..
core.formspec_escape(core.setting_get("remote_port")) .. "]" ..
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-- Name / Password
"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
"field[8,1.85;2.9,0.5;te_name;;" ..
core.formspec_escape(core.setting_get("name")) .. "]" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
-- Description Background
@ -135,7 +135,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
if fields.te_name then
gamedata.playername = fields.te_name
core.setting_set("name", fields.te_name)
core.settings:set("name", fields.te_name)
end
if fields.favourites then
@ -163,8 +163,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.serverdescription = fav.description
if gamedata.address and gamedata.port then
core.setting_set("address", gamedata.address)
core.setting_set("remote_port", gamedata.port)
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
end
end
@ -187,8 +187,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = event.row
end
@ -219,8 +219,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
local port = fav.port
gamedata.serverdescription = fav.description
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = fav_idx
@ -235,8 +235,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
asyncOnlineFavourites()
tabdata.fav_selected = nil
core.setting_set("address", "")
core.setting_set("remote_port", "30000")
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
return true
end
@ -293,8 +293,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
end)
menudata.search_result = search_result
local first_server = search_result[1]
core.setting_set("address", first_server.address)
core.setting_set("remote_port", first_server.port)
core.settings:set("address", first_server.address)
core.settings:set("remote_port", first_server.port)
end
return true
end
@ -325,8 +325,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.serverdescription = ""
end
core.setting_set("address", fields.te_address)
core.setting_set("remote_port", fields.te_port)
core.settings:set("address", fields.te_address)
core.settings:set("remote_port", fields.te_port)
core.start()
return true

View file

@ -19,7 +19,7 @@
local function get_formspec(tabview, name, tabdata)
local index = menudata.worldlist:get_current_index(
tonumber(core.setting_get("mainmenu_last_selected_world"))
tonumber(core.settings:get("mainmenu_last_selected_world"))
)
local retval =
@ -29,29 +29,29 @@ local function get_formspec(tabview, name, tabdata)
"button[8.5,5;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
"label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]" ..
dump(core.settings:get_bool("creative_mode")) .. "]" ..
"checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]" ..
dump(core.settings:get_bool("enable_damage")) .. "]" ..
"checkbox[0.25,1.15;cb_server_announce;" .. fgettext("Public") .. ";" ..
dump(core.setting_getbool("server_announce")) .. "]" ..
dump(core.settings:get_bool("server_announce")) .. "]" ..
"label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
"field[0.55,3.2;3.5,0.5;te_playername;;" ..
core.formspec_escape(core.setting_get("name")) .. "]" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[0.55,4;3.5,0.5;te_passwd;]"
local bind_addr = core.setting_get("bind_address")
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
"field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.setting_get("bind_address")) .. "]" ..
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(core.setting_get("port")) .. "]"
core.formspec_escape(core.settings:get("port")) .. "]"
else
retval = retval ..
"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(core.setting_get("port")) .. "]"
core.formspec_escape(core.settings:get("port")) .. "]"
end
retval = retval ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu_render_worldlist() ..
@ -75,7 +75,7 @@ local function main_button_handler(this, fields, name, tabdata)
world_doubleclick = true
end
if event.type == "CHG" then
core.setting_set("mainmenu_last_selected_world",
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds")))
return true
end
@ -86,7 +86,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
core.settings:set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
@ -94,7 +94,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
core.settings:set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
@ -102,7 +102,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["cb_server_announce"] then
core.setting_set("server_announce", fields["cb_server_announce"])
core.settings:set("server_announce", fields["cb_server_announce"])
local selected = core.get_textlist_index("srv_worlds")
menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
@ -120,16 +120,16 @@ local function main_button_handler(this, fields, name, tabdata)
gamedata.port = fields["te_serverport"]
gamedata.address = ""
core.setting_set("port",gamedata.port)
core.settings:set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
core.setting_set("bind_address",fields["te_serveraddr"])
core.settings:set("bind_address",fields["te_serveraddr"])
end
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
if world then
local game, index = gamemgr.find_by_gameid(world.gameid)
core.setting_set("menu_last_game", game.id)
core.settings:set("menu_last_game", game.id)
end
core.start()

View file

@ -70,39 +70,39 @@ local dd_options = {
local getSettingIndex = {
Leaves = function()
local style = core.setting_get("leaves_style")
local style = core.settings:get("leaves_style")
for idx, name in pairs(dd_options.leaves[2]) do
if style == name then return idx end
end
return 1
end,
NodeHighlighting = function()
local style = core.setting_get("node_highlighting")
local style = core.settings:get("node_highlighting")
for idx, name in pairs(dd_options.node_highlighting[2]) do
if style == name then return idx end
end
return 1
end,
Filter = function()
if core.setting_get(dd_options.filters[2][3]) == "true" then
if core.settings:get(dd_options.filters[2][3]) == "true" then
return 3
elseif core.setting_get(dd_options.filters[2][3]) == "false" and
core.setting_get(dd_options.filters[2][2]) == "true" then
elseif core.settings:get(dd_options.filters[2][3]) == "false" and
core.settings:get(dd_options.filters[2][2]) == "true" then
return 2
end
return 1
end,
Mipmap = function()
if core.setting_get(dd_options.mipmap[2][3]) == "true" then
if core.settings:get(dd_options.mipmap[2][3]) == "true" then
return 3
elseif core.setting_get(dd_options.mipmap[2][3]) == "false" and
core.setting_get(dd_options.mipmap[2][2]) == "true" then
elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
core.settings:get(dd_options.mipmap[2][2]) == "true" then
return 2
end
return 1
end,
Antialiasing = function()
local antialiasing_setting = core.setting_get("fsaa")
local antialiasing_setting = core.settings:get("fsaa")
for i = 1, #dd_options.antialiasing[2] do
if antialiasing_setting == dd_options.antialiasing[2][i] then
return i
@ -177,15 +177,15 @@ local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.5,4.5;#999999]" ..
"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
.. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
.. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
.. dump(core.setting_getbool("enable_particles")) .. "]" ..
.. dump(core.settings:get_bool("enable_particles")) .. "]" ..
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
.. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
"checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
.. dump(core.setting_getbool("opaque_water")) .. "]" ..
.. dump(core.settings:get_bool("opaque_water")) .. "]" ..
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
.. dump(core.setting_getbool("connected_glass")) .. "]" ..
.. dump(core.settings:get_bool("connected_glass")) .. "]" ..
"dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
.. getSettingIndex.NodeHighlighting() .. "]" ..
"dropdown[0.25,3.6;3.3;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
@ -201,10 +201,10 @@ local function formspec(tabview, name, tabdata)
.. getSettingIndex.Antialiasing() .. "]" ..
"label[3.85,3.45;" .. fgettext("Screen:") .. "]" ..
"checkbox[3.85,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
.. dump(core.setting_getbool("autosave_screensize")) .. "]" ..
.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
"box[7.75,0;4,4.4;#999999]" ..
"checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
.. dump(core.settings:get_bool("enable_shaders")) .. "]"
if PLATFORM == "Android" then
tab_string = tab_string ..
@ -221,29 +221,29 @@ local function formspec(tabview, name, tabdata)
.. fgettext("Advanced Settings") .. "]"
if core.setting_get("touchscreen_threshold") ~= nil then
if core.settings:get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.setting_get("touchscreen_threshold")) / 10) + 1) .. "]"
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
end
if core.setting_getbool("enable_shaders") then
if core.settings:get_bool("enable_shaders") then
tab_string = tab_string ..
"checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
"checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
.. dump(core.setting_getbool("tone_mapping")) .. "]" ..
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
"checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
.. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
"checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
"checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
.. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
"checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"tablecolumns[color;text]" ..
@ -274,64 +274,64 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
return true
end
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
if fields["cb_particles"] then
core.setting_set("enable_particles", fields["cb_particles"])
core.settings:set("enable_particles", fields["cb_particles"])
return true
end
if fields["cb_3d_clouds"] then
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
end
if fields["cb_opaque_water"] then
core.setting_set("opaque_water", fields["cb_opaque_water"])
core.settings:set("opaque_water", fields["cb_opaque_water"])
return true
end
if fields["cb_connected_glass"] then
core.setting_set("connected_glass", fields["cb_connected_glass"])
core.settings:set("connected_glass", fields["cb_connected_glass"])
return true
end
if fields["cb_autosave_screensize"] then
core.setting_set("autosave_screensize", fields["cb_autosave_screensize"])
core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
return true
end
if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8" or
core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
if (core.settings:get("video_driver") == "direct3d8" or
core.settings:get("video_driver") == "direct3d9") then
core.settings:set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
core.setting_set("enable_shaders", fields["cb_shaders"])
core.settings:set("enable_shaders", fields["cb_shaders"])
end
return true
end
if fields["cb_bumpmapping"] then
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
return true
end
if fields["cb_tonemapping"] then
core.setting_set("tone_mapping", fields["cb_tonemapping"])
core.settings:set("tone_mapping", fields["cb_tonemapping"])
return true
end
if fields["cb_generate_normalmaps"] then
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
return true
end
if fields["cb_parallax"] then
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
return true
end
if fields["cb_waving_water"] then
core.setting_set("enable_waving_water", fields["cb_waving_water"])
core.settings:set("enable_waving_water", fields["cb_waving_water"])
return true
end
if fields["cb_waving_leaves"] then
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
end
if fields["cb_waving_plants"] then
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
if fields["btn_change_keys"] then
@ -339,7 +339,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
return true
end
if fields["cb_touchscreen_target"] then
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
return true
end
if fields["btn_reset_singleplayer"] then
@ -352,49 +352,49 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
for i = 1, #labels.leaves do
if fields["dd_leaves_style"] == labels.leaves[i] then
core.setting_set("leaves_style", dd_options.leaves[2][i])
core.settings:set("leaves_style", dd_options.leaves[2][i])
ddhandled = true
end
end
for i = 1, #labels.node_highlighting do
if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
core.setting_set("node_highlighting", dd_options.node_highlighting[2][i])
core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
ddhandled = true
end
end
if fields["dd_filters"] == labels.filters[1] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "false")
core.settings:set("bilinear_filter", "false")
core.settings:set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == labels.filters[2] then
core.setting_set("bilinear_filter", "true")
core.setting_set("trilinear_filter", "false")
core.settings:set("bilinear_filter", "true")
core.settings:set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == labels.filters[3] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "true")
core.settings:set("bilinear_filter", "false")
core.settings:set("trilinear_filter", "true")
ddhandled = true
end
if fields["dd_mipmap"] == labels.mipmap[1] then
core.setting_set("mip_map", "false")
core.setting_set("anisotropic_filter", "false")
core.settings:set("mip_map", "false")
core.settings:set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == labels.mipmap[2] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "false")
core.settings:set("mip_map", "true")
core.settings:set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == labels.mipmap[3] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "true")
core.settings:set("mip_map", "true")
core.settings:set("anisotropic_filter", "true")
ddhandled = true
end
if fields["dd_antialiasing"] then
core.setting_set("fsaa",
core.settings:set("fsaa",
antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold", fields["dd_touchthreshold"])
core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
ddhandled = true
end

View file

@ -25,12 +25,12 @@ local function get_formspec(tabview, name, tabdata)
local retval =
"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
"field[0.25,3.35;5.5,0.5;te_address;;" ..
core.formspec_escape(core.setting_get("address")) .."]" ..
core.formspec_escape(core.settings:get("address")) .."]" ..
"field[5.75,3.35;2.25,0.5;te_port;;" ..
core.formspec_escape(core.setting_get("remote_port")) .."]" ..
core.formspec_escape(core.settings:get("remote_port")) .."]" ..
"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.8,1;2.6,0.5;te_name;;" ..
core.formspec_escape(core.setting_get("name")) .."]" ..
core.formspec_escape(core.settings:get("name")) .."]" ..
"pwdfield[9.8,2;2.6,0.5;te_pwd;]"
@ -89,9 +89,9 @@ local function get_formspec(tabview, name, tabdata)
-- checkboxes
retval = retval ..
"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..
dump(core.settings:get_bool("creative_mode")) .. "]"..
"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]"
dump(core.settings:get_bool("enable_damage")) .. "]"
-- buttons
retval = retval ..
"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
@ -128,8 +128,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
if address and port then
core.setting_set("address", address)
core.setting_set("remote_port", port)
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.fav_selected = event.row
end
@ -145,18 +145,18 @@ local function main_button_handler(tabview, fields, name, tabdata)
asyncOnlineFavourites()
tabdata.fav_selected = nil
core.setting_set("address", "")
core.setting_set("remote_port", "30000")
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
return true
end
if fields.cb_creative then
core.setting_set("creative_mode", fields.cb_creative)
core.settings:set("creative_mode", fields.cb_creative)
return true
end
if fields.cb_damage then
core.setting_set("enable_damage", fields.cb_damage)
core.settings:set("enable_damage", fields.cb_damage)
return true
end
@ -186,12 +186,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.selected_world = 0
core.setting_set("address", fields.te_address)
core.setting_set("remote_port", fields.te_port)
core.start()
return true
end
core.settings:set("address", fields.te_address)
core.settings:set("remote_port", fields.te_port)
if fields.btn_config_sp_world then
local configdialog = create_configure_world_dlg(1)

View file

@ -16,7 +16,7 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function current_game()
local last_game_id = core.setting_get("menu_last_game")
local last_game_id = core.settings:get("menu_last_game")
local game, index = gamemgr.find_by_gameid(last_game_id)
return game
@ -36,10 +36,10 @@ local function singleplayer_refresh_gamebar()
if ("game_btnbar_" .. gamemgr.games[j].id == key) then
mm_texture.update("singleplayer", gamemgr.games[j])
core.set_topleft_text(gamemgr.games[j].name)
core.setting_set("menu_last_game",gamemgr.games[j].id)
core.settings:set("menu_last_game",gamemgr.games[j].id)
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world")))
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
@ -89,7 +89,7 @@ local function get_formspec(tabview, name, tabdata)
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world"))
tonumber(core.settings:get("mainmenu_last_selected_world"))
)
retval = retval ..
@ -99,9 +99,9 @@ local function get_formspec(tabview, name, tabdata)
"button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..
dump(core.settings:get_bool("creative_mode")) .. "]"..
"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]"..
dump(core.settings:get_bool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
@ -125,7 +125,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if event.type == "CHG" and selected ~= nil then
core.setting_set("mainmenu_last_selected_world",
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(selected))
return true
end
@ -136,7 +136,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
core.settings:set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
@ -144,7 +144,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
core.settings:set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("sp_worlds")
menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])

View file

@ -54,9 +54,9 @@ local function get_formspec(tabview, name, tabdata)
local retval = "label[4,-0.25;" .. fgettext("Select texture pack:") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
local current_texture_path = core.setting_get("texture_path")
local current_texture_path = core.settings:get("texture_path")
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
local index = tonumber(core.setting_get("mainmenu_last_selected_TP"))
local index = tonumber(core.settings:get("mainmenu_last_selected_TP"))
if not index then index = 1 end
@ -106,7 +106,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
local event = core.explode_textlist_event(fields["TPs"])
if event.type == "CHG" or event.type == "DCL" then
local index = core.get_textlist_index("TPs")
core.setting_set("mainmenu_last_selected_TP", index)
core.settings:set("mainmenu_last_selected_TP", index)
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
local current_index = core.get_textlist_index("TPs")
if current_index and #list >= current_index then
@ -114,7 +114,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
if list[current_index] == fgettext("None") then
new_path = ""
end
core.setting_set("texture_path", new_path)
core.settings:set("texture_path", new_path)
end
end
return true

View file

@ -24,7 +24,7 @@ function mm_texture.init()
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
mm_texture.texturepack = core.setting_get("texture_path")
mm_texture.texturepack = core.settings:get("texture_path")
mm_texture.gameid = nil
end
@ -61,7 +61,7 @@ function mm_texture.reset()
mm_texture.set_generic("header")
if not have_bg then
if core.setting_getbool("menu_clouds") then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
@ -88,7 +88,7 @@ function mm_texture.update_game(gamedetails)
if not have_bg then
if core.setting_getbool("menu_clouds") then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()