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Use a settings object for the main settings

This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
This commit is contained in:
ShadowNinja 2014-12-12 14:49:19 -05:00
parent a024042bf5
commit 43d1f375d1
46 changed files with 411 additions and 417 deletions

View file

@ -463,7 +463,7 @@ if INIT == "game" then
core.rotate_node = function(itemstack, placer, pointed_thing)
core.rotate_and_place(itemstack, placer, pointed_thing,
core.setting_getbool("creative_mode"),
core.settings:get_bool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
@ -642,8 +642,8 @@ end
local ESCAPE_CHAR = string.char(0x1b)
-- Client-sided mods don't have access to getbool
if core.setting_getbool and core.setting_getbool("disable_escape_sequences") then
-- Client-side mods don't have access to settings
if core.settings and core.settings:get_bool("disable_escape_sequences") then
function core.get_color_escape_sequence(color)
return ""