1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Cleanup and (mostly) document util/string.h and (very) minor refactoring

Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
This commit is contained in:
Craig Robbins 2014-11-03 00:17:20 +10:00 committed by Kahrl
parent 8040806f22
commit 43bf4324d5
3 changed files with 306 additions and 140 deletions

View file

@ -1386,8 +1386,6 @@ protected:
void showOverlayMessage(const char *msg, float dtime, int percent,
bool draw_clouds = true);
inline const char *boolToCStr(bool v);
private:
InputHandler *input;
@ -2472,7 +2470,7 @@ void MinetestApp::toggleFreeMove(float *statustext_time)
static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
bool free_move = !g_settings->getBool("free_move");
g_settings->set("free_move", boolToCStr(free_move));
g_settings->set("free_move", bool_to_cstr(free_move));
*statustext_time = 0;
statustext = msg[free_move];
@ -2494,7 +2492,7 @@ void MinetestApp::toggleFast(float *statustext_time)
{
static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
bool fast_move = !g_settings->getBool("fast_move");
g_settings->set("fast_move", boolToCStr(fast_move));
g_settings->set("fast_move", bool_to_cstr(fast_move));
*statustext_time = 0;
statustext = msg[fast_move];
@ -2508,7 +2506,7 @@ void MinetestApp::toggleNoClip(float *statustext_time)
{
static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
bool noclip = !g_settings->getBool("noclip");
g_settings->set("noclip", boolToCStr(noclip));
g_settings->set("noclip", bool_to_cstr(noclip));
*statustext_time = 0;
statustext = msg[noclip];
@ -3937,13 +3935,6 @@ void MinetestApp::showOverlayMessage(const char *msg, float dtime,
}
inline const char *MinetestApp::boolToCStr(bool v)
{
static const char *str[] = { "false", "true" };
return str[v];
}
/****************************************************************************
Shutdown / cleanup