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mobv2
This commit is contained in:
parent
080002f8ed
commit
43a28f04fa
29 changed files with 1720 additions and 2889 deletions
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@ -20,9 +20,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_sao.h"
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#include "collision.h"
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#include "environment.h"
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#include "settings.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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/* Some helper functions */
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// Y is copied, X and Z change is limited
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void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
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{
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v3f d_wanted = target_speed - speed;
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d_wanted.Y = 0;
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f32 dl_wanted = d_wanted.getLength();
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f32 dl = dl_wanted;
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if(dl > max_increase)
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dl = max_increase;
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v3f d = d_wanted.normalize() * dl;
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speed.X += d.X;
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speed.Z += d.Z;
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speed.Y = target_speed.Y;
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}
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/*
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TestSAO
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*/
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@ -422,23 +442,6 @@ InventoryItem* RatSAO::createPickedUpItem()
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Oerkki1SAO
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*/
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// Y is copied, X and Z change is limited
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void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
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{
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v3f d_wanted = target_speed - speed;
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d_wanted.Y = 0;
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f32 dl_wanted = d_wanted.getLength();
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f32 dl = dl_wanted;
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if(dl > max_increase)
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dl = max_increase;
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v3f d = d_wanted.normalize() * dl;
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speed.X += d.X;
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speed.Z += d.Z;
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speed.Y = target_speed.Y;
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}
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// Prototype
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Oerkki1SAO proto_Oerkki1SAO(NULL, 0, v3f(0,0,0));
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@ -617,7 +620,7 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
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m_touching_ground = moveresult.touching_ground;
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// Do collision damage
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float tolerance = BS*12;
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float tolerance = BS*30;
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float factor = BS*0.5;
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v3f speed_diff = old_speed - m_speed_f;
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// Increase effect in X and Z
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@ -886,3 +889,477 @@ InventoryItem* FireflySAO::createPickedUpItem()
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InventoryItem *item = InventoryItem::deSerialize(is);
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return item;
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}
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/*
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MobV2SAO
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*/
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// Prototype
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MobV2SAO proto_MobV2SAO(NULL, 0, v3f(0,0,0), NULL);
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MobV2SAO::MobV2SAO(ServerEnvironment *env, u16 id, v3f pos,
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Settings *init_properties):
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ServerActiveObject(env, id, pos),
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m_move_type("ground_nodes"),
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m_speed(0,0,0),
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m_last_sent_position(0,0,0),
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m_oldpos(0,0,0),
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m_yaw(0),
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m_counter1(0),
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m_counter2(0),
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m_age(0),
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m_touching_ground(false),
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m_hp(10),
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m_walk_around(false),
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m_walk_around_timer(0),
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m_next_pos_exists(false),
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m_shoot_reload_timer(0),
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m_shooting(false),
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m_shooting_timer(0),
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m_falling(false)
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{
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ServerActiveObject::registerType(getType(), create);
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m_properties = new Settings();
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if(init_properties)
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m_properties->update(*init_properties);
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m_properties->setV3F("pos", pos);
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setPropertyDefaults();
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readProperties();
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}
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MobV2SAO::~MobV2SAO()
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{
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delete m_properties;
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}
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ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data)
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{
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std::istringstream is(data, std::ios::binary);
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Settings properties;
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properties.parseConfigLines(is, "MobArgsEnd");
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MobV2SAO *o = new MobV2SAO(env, id, pos, &properties);
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return o;
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}
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std::string MobV2SAO::getStaticData()
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{
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updateProperties();
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std::ostringstream os(std::ios::binary);
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m_properties->writeLines(os);
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return os.str();
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}
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std::string MobV2SAO::getClientInitializationData()
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{
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//dstream<<__FUNCTION_NAME<<std::endl;
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updateProperties();
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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Settings client_properties;
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/*client_properties.set("version", "0");
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client_properties.updateValue(*m_properties, "pos");
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client_properties.updateValue(*m_properties, "yaw");
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client_properties.updateValue(*m_properties, "hp");*/
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// Just send everything for simplicity
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client_properties.update(*m_properties);
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std::ostringstream os2(std::ios::binary);
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client_properties.writeLines(os2);
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compressZlib(os2.str(), os);
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return os.str();
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}
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bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
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{
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for(int dx=0; dx<size.X; dx++)
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for(int dy=0; dy<size.Y; dy++)
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for(int dz=0; dz<size.Z; dz++){
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v3s16 dp(dx, dy, dz);
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v3s16 p = p0 + dp;
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MapNode n = map->getNodeNoEx(p);
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if(n.getContent() != CONTENT_AIR)
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return false;
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}
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return true;
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}
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bool checkWalkablePosition(Map *map, v3s16 p0)
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{
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v3s16 p = p0 + v3s16(0,-1,0);
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MapNode n = map->getNodeNoEx(p);
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if(n.getContent() != CONTENT_AIR)
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return true;
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return false;
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}
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bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
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{
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if(!checkFreePosition(map, p0, size))
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return false;
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if(!checkWalkablePosition(map, p0))
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return false;
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return true;
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}
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static void get_random_u32_array(u32 a[], u32 len)
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{
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u32 i, n;
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for(i=0; i<len; i++)
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a[i] = i;
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n = len;
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while(n > 1){
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u32 k = myrand() % n;
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n--;
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u32 temp = a[n];
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a[n] = a[k];
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a[k] = temp;
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}
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}
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
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{
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core::map<v3s16, MapBlock*> modified_blocks;
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for(int dx=0; dx<size.X; dx++)
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for(int dy=0; dy<size.Y; dy++)
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for(int dz=0; dz<size.Z; dz++){
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v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
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v3s16 p = p0 + dp;
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MapNode n = map->getNodeNoEx(p);
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if(n.getContent() == CONTENT_IGNORE)
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continue;
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//map->removeNodeWithEvent(p);
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map->removeNodeAndUpdate(p, modified_blocks);
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}
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// Send a MEET_OTHER event
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MapEditEvent event;
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event.type = MEET_OTHER;
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for(core::map<v3s16, MapBlock*>::Iterator
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i = modified_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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event.modified_blocks.insert(p, true);
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}
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map->dispatchEvent(&event);
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}
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void MobV2SAO::step(float dtime, bool send_recommended)
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{
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assert(m_env);
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Map *map = &m_env->getMap();
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m_age += dtime;
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if(m_die_age >= 0.0 && m_age >= m_die_age){
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m_removed = true;
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return;
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}
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if(!m_falling)
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{
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m_shooting_timer -= dtime;
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if(m_shooting_timer <= 0.0 && m_shooting){
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m_shooting = false;
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std::string shoot_type = m_properties->get("shoot_type");
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v3f shoot_pos(0,0,0);
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shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
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if(shoot_type == "fireball"){
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v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
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v3f speed = dir * BS * 10.0;
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v3f pos = m_base_position + shoot_pos;
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dstream<<__FUNCTION_NAME<<": Shooting fireball from "<<PP(pos)
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<<" at speed "<<PP(speed)<<std::endl;
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Settings properties;
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properties.setV3F("speed", speed);
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properties.setFloat("die_age", 5.0);
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properties.set("move_type", "constant_speed");
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properties.set("texture_name", "fireball.png");
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properties.setV3F("sprite_pos", v3f(0.0, 0.0, 0.0));
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properties.setV2F("sprite_size", v2f(1.0, 1.0));
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properties.set("sprite_type", "simple");
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properties.set("simple_anim_frames", "3");
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properties.set("simple_anim_frametime", "0.1");
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properties.setFloat("hp", 1000);
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properties.set("lock_full_brightness", "true");
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properties.set("player_hit_damage", "9");
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properties.set("player_hit_distance", "2");
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properties.set("player_hit_interval", "1");
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ServerActiveObject *obj = new MobV2SAO(m_env, 0,
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pos, &properties);
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//m_env->addActiveObjectAsStatic(obj);
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m_env->addActiveObject(obj);
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} else {
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dstream<<__FUNCTION_NAME<<": Unknown shoot_type="<<shoot_type
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<<std::endl;
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}
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}
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m_shoot_reload_timer += dtime;
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if(m_shoot_reload_timer >= 5.0 && !m_next_pos_exists)
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{
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m_shoot_reload_timer = 0.0;
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m_shooting = true;
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m_shooting_timer = 1.5;
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{
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std::ostringstream os(std::ios::binary);
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// command (2 = shooting)
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writeU8(os, 2);
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// time
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writeF1000(os, m_shooting_timer + 0.1);
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// bright?
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writeU8(os, true);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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}
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if(m_move_type == "ground_nodes")
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{
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if(!m_shooting){
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m_walk_around_timer -= dtime;
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if(m_walk_around_timer <= 0.0){
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m_walk_around = !m_walk_around;
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if(m_walk_around)
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m_walk_around_timer = 0.1*myrand_range(10,50);
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else
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m_walk_around_timer = 0.1*myrand_range(30,70);
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}
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}
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/* Move */
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if(m_next_pos_exists){
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v3f pos_f = m_base_position;
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v3f next_pos_f = intToFloat(m_next_pos_i, BS);
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v3f v = next_pos_f - pos_f;
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m_yaw = atan2(v.Z, v.X) / M_PI * 180;
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v3f diff = next_pos_f - pos_f;
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v3f dir = diff;
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dir.normalize();
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float speed = BS * 0.5;
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if(m_falling)
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speed = BS * 3.0;
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dir *= dtime * speed;
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bool arrived = false;
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if(dir.getLength() > diff.getLength()){
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dir = diff;
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arrived = true;
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}
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pos_f += dir;
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m_base_position = pos_f;
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if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
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//dstream<<"id="<<m_id<<": arrived to "<<PP(m_next_pos_i)<<std::endl;
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m_next_pos_exists = false;
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}
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}
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v3s16 pos_i = floatToInt(m_base_position, BS);
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v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
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v3s16 pos_size_off(0,0,0);
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if(m_size.X >= 2.5){
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pos_size_off.X = -1;
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pos_size_off.Y = -1;
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}
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if(!m_next_pos_exists){
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/* Check whether to drop down */
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if(checkFreePosition(map,
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pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
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m_next_pos_i = pos_i + v3s16(0,-1,0);
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m_next_pos_exists = true;
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m_falling = true;
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} else {
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m_falling = false;
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}
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}
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if(m_walk_around)
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{
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if(!m_next_pos_exists){
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/* Find some position where to go next */
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v3s16 dps[3*3*3];
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int num_dps = 0;
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for(int dx=-1; dx<=1; dx++)
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for(int dy=-1; dy<=1; dy++)
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for(int dz=-1; dz<=1; dz++){
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if(dx == 0 && dy == 0)
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continue;
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if(dx != 0 && dz != 0 && dy != 0)
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continue;
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dps[num_dps++] = v3s16(dx,dy,dz);
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}
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u32 order[3*3*3];
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get_random_u32_array(order, num_dps);
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/*dstream<<"At pos "<<PP(pos_i)<<"; Random array: ";
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for(int i=0; i<num_dps; i++){
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dstream<<order[i]<<" ";
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}
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dstream<<std::endl;*/
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for(int i=0; i<num_dps; i++){
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v3s16 p = dps[order[i]] + pos_i;
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bool is_free = checkFreeAndWalkablePosition(map,
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p + pos_size_off, size_blocks);
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//dstream<<PP(p)<<" is_free="<<is_free<<std::endl;
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if(!is_free)
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continue;
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m_next_pos_i = p;
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m_next_pos_exists = true;
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break;
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}
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}
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}
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}
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else if(m_move_type == "constant_speed")
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{
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m_base_position += m_speed * dtime;
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v3s16 pos_i = floatToInt(m_base_position, BS);
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v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
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v3s16 pos_size_off(0,0,0);
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if(m_size.X >= 2.5){
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pos_size_off.X = -1;
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pos_size_off.Y = -1;
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}
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bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
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if(!free){
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explodeSquare(map, pos_i, v3s16(3,3,3));
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m_removed = true;
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return;
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}
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}
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else
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{
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dstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
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<<m_move_type<<"\""<<std::endl;
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}
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if(send_recommended == false)
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return;
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if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
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{
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m_last_sent_position = m_base_position;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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u16 MobV2SAO::punch(const std::string &toolname, v3f dir)
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{
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u16 amount = 2;
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dstream<<"id="<<m_id<<": punch with \""<<toolname<<"\""<<std::endl;
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/* See tool names in inventory.h */
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if(toolname == "WSword")
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amount = 4;
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if(toolname == "STSword")
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amount = 7;
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if(toolname == "SteelSword")
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amount = 10;
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if(toolname == "STAxe")
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amount = 3;
|
||||
if(toolname == "SteelAxe")
|
||||
amount = 4;
|
||||
if(toolname == "SteelPick")
|
||||
amount = 3;
|
||||
doDamage(amount);
|
||||
return 65536/100;
|
||||
}
|
||||
|
||||
void MobV2SAO::setPropertyDefaults()
|
||||
{
|
||||
m_properties->setDefault("move_type", "ground_nodes");
|
||||
m_properties->setDefault("speed", "(0,0,0)");
|
||||
m_properties->setDefault("age", "0");
|
||||
m_properties->setDefault("yaw", "0");
|
||||
m_properties->setDefault("pos", "(0,0,0)");
|
||||
m_properties->setDefault("hp", "0");
|
||||
m_properties->setDefault("die_age", "-1");
|
||||
m_properties->setDefault("size", "(1,2)");
|
||||
m_properties->setDefault("shoot_type", "fireball");
|
||||
m_properties->setDefault("shoot_y", "0");
|
||||
}
|
||||
void MobV2SAO::readProperties()
|
||||
{
|
||||
m_move_type = m_properties->get("move_type");
|
||||
m_speed = m_properties->getV3F("speed");
|
||||
m_age = m_properties->getFloat("age");
|
||||
m_yaw = m_properties->getFloat("yaw");
|
||||
m_base_position = m_properties->getV3F("pos");
|
||||
m_hp = m_properties->getS32("hp");
|
||||
m_die_age = m_properties->getFloat("die_age");
|
||||
m_size = m_properties->getV2F("size");
|
||||
}
|
||||
void MobV2SAO::updateProperties()
|
||||
{
|
||||
m_properties->set("move_type", m_move_type);
|
||||
m_properties->setV3F("speed", m_speed);
|
||||
m_properties->setFloat("age", m_age);
|
||||
m_properties->setFloat("yaw", m_yaw);
|
||||
m_properties->setV3F("pos", m_base_position);
|
||||
m_properties->setS32("hp", m_hp);
|
||||
m_properties->setFloat("die_age", m_die_age);
|
||||
m_properties->setV2F("size", m_size);
|
||||
|
||||
m_properties->setS32("version", 0);
|
||||
}
|
||||
|
||||
void MobV2SAO::doDamage(u16 d)
|
||||
{
|
||||
dstream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
|
||||
|
||||
if(d < m_hp)
|
||||
{
|
||||
m_hp -= d;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Die
|
||||
m_hp = 0;
|
||||
m_removed = true;
|
||||
}
|
||||
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (1 = damage)
|
||||
writeU8(os, 1);
|
||||
// amount
|
||||
writeU16(os, d);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue