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mobv2
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29 changed files with 1720 additions and 2889 deletions
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@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientobject.h"
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#include "content_object.h"
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#include "utility.h" // For IntervalLimiter
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class Settings;
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#include "MyBillboardSceneNode.h"
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/*
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SmoothTranslator
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@ -74,11 +76,16 @@ struct SmoothTranslator
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if(anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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// Move a bit less than should, to avoid oscillation
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moveratio = moveratio * 0.8;
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moveratio = moveratio * 0.5;
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if(moveratio > 1.5)
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moveratio = 1.5;
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vect_show = vect_old + vect_move * moveratio;
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}
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bool is_moving()
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{
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return ((anim_time_counter / anim_time) < 1.4);
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}
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};
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@ -286,6 +293,72 @@ private:
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SmoothTranslator pos_translator;
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};
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/*
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MobV2CAO
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*/
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class MobV2CAO : public ClientActiveObject
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{
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public:
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MobV2CAO();
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virtual ~MobV2CAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_MOBV2;
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}
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static ClientActiveObject* create();
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void addToScene(scene::ISceneManager *smgr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return pos_translator.vect_show;}
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//{return m_position;}
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bool doShowSelectionBox(){return false;}
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private:
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IntervalLimiter m_attack_interval;
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core::aabbox3d<f32> m_selection_box;
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scene::MyBillboardSceneNode *m_node;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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bool m_walking;
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float m_walking_unset_timer;
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float m_walk_timer;
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int m_walk_frame;
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float m_damage_visual_timer;
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u8 m_last_light;
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bool m_shooting;
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float m_shooting_unset_timer;
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v2f m_sprite_size;
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v3f m_sprite_pos;
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bool m_bright_shooting;
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std::string m_sprite_type;
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int m_simple_anim_frames;
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float m_simple_anim_frametime;
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bool m_lock_full_brightness;
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int m_player_hit_damage;
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float m_player_hit_distance;
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float m_player_hit_interval;
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float m_player_hit_timer;
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Settings *m_properties;
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};
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#endif
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