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https://github.com/luanti-org/luanti.git
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mobv2
This commit is contained in:
parent
080002f8ed
commit
43a28f04fa
29 changed files with 1720 additions and 2889 deletions
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@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_cao.h"
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#include "tile.h"
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#include "environment.h"
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#include "settings.h"
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#include <ICameraSceneNode.h>
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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@ -683,7 +685,7 @@ void Oerkki1CAO::processMessage(const std::string &data)
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}
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else if(cmd == 1)
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{
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u16 damage = readU8(is);
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//u16 damage = readU8(is);
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m_damage_visual_timer = 1.0;
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}
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}
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@ -850,3 +852,377 @@ void FireflyCAO::initialize(const std::string &data)
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updateNodePos();
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}
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/*
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MobV2CAO
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*/
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// Prototype
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MobV2CAO proto_MobV2CAO;
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MobV2CAO::MobV2CAO():
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ClientActiveObject(0),
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m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
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m_node(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0),
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m_walking(false),
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m_walking_unset_timer(0),
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m_walk_timer(0),
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m_walk_frame(0),
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m_damage_visual_timer(0),
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m_last_light(0),
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m_shooting(0),
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m_shooting_unset_timer(0),
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m_bright_shooting(false),
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m_player_hit_timer(0)
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{
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ClientActiveObject::registerType(getType(), create);
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m_properties = new Settings;
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}
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MobV2CAO::~MobV2CAO()
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{
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delete m_properties;
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}
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ClientActiveObject* MobV2CAO::create()
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{
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return new MobV2CAO();
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}
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void MobV2CAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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std::string texture_name = m_properties->get("texture_name");
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//dstream<<"MobV2CAO::addToScene using texture_name="<<texture_name<<std::endl;
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std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
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texture_string += texture_name;
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scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
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smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
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bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string));
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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bill->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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bill->setColor(video::SColor(255,0,0,0));
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bill->setVisible(false); /* Set visible when brightness is known */
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bill->setSize(m_sprite_size);
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if(m_sprite_type == "humanoid_1"){
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const float txp = 1./192;
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const float txs = txp*32;
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const float typ = 1./240;
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const float tys = typ*48;
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bill->setTCoords(0, v2f(txs*1, tys*1));
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bill->setTCoords(1, v2f(txs*1, tys*0));
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bill->setTCoords(2, v2f(txs*0, tys*0));
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bill->setTCoords(3, v2f(txs*0, tys*1));
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} else if(m_sprite_type == "simple"){
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const float txs = 1.0;
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const float tys = 1.0 / m_simple_anim_frames;
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bill->setTCoords(0, v2f(txs*1, tys*1));
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bill->setTCoords(1, v2f(txs*1, tys*0));
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bill->setTCoords(2, v2f(txs*0, tys*0));
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bill->setTCoords(3, v2f(txs*0, tys*1));
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} else {
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dstream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
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<<std::endl;
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}
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m_node = bill;
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updateNodePos();
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}
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void MobV2CAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->drop();
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m_node->remove();
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m_node = NULL;
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}
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void MobV2CAO::updateLight(u8 light_at_pos)
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{
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if(m_lock_full_brightness)
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light_at_pos = 15;
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m_last_light = light_at_pos;
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if(m_node == NULL)
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return;
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if(m_damage_visual_timer > 0)
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return;
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if(m_shooting && m_bright_shooting)
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return;
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/*if(light_at_pos <= 2){
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m_node->setVisible(false);
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return;
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}*/
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m_node->setVisible(true);
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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m_node->setColor(color);
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}
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v3s16 MobV2CAO::getLightPosition()
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{
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return floatToInt(m_position+v3f(0,0,0), BS);
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}
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void MobV2CAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(pos_translator.vect_show + m_sprite_pos);
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}
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void MobV2CAO::step(float dtime, ClientEnvironment *env)
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{
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scene::MyBillboardSceneNode *bill = m_node;
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pos_translator.translate(dtime);
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if(m_sprite_type == "humanoid_1"){
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scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
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v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
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cam_to_mob.normalize();
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int col = 0;
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if(cam_to_mob.Y > 0.7)
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col = 5;
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else if(cam_to_mob.Y < -0.7)
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col = 4;
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else{
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float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.;
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float dir = mob_dir - m_yaw;
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dir = wrapDegrees_180(dir);
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//dstream<<"id="<<m_id<<" dir="<<dir<<std::endl;
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if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
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col = 2;
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else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
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col = 3;
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else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
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col = 0;
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else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
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col = 1;
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else
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col = 4;
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}
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int row = 0;
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if(m_shooting){
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row = 3;
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} else if(m_walking){
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m_walk_timer += dtime;
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if(m_walk_timer >= 0.5){
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m_walk_frame = (m_walk_frame + 1) % 2;
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m_walk_timer = 0;
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}
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if(m_walk_frame == 0)
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row = 1;
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else
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row = 2;
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}
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const float txp = 1./192;
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const float txs = txp*32;
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const float typ = 1./240;
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const float tys = typ*48;
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bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
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bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
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bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
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bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
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} else if(m_sprite_type == "simple"){
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m_walk_timer += dtime;
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if(m_walk_timer >= m_simple_anim_frametime){
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m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames;
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m_walk_timer = 0;
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}
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int col = 0;
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int row = m_walk_frame;
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const float txs = 1.0;
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const float tys = 1.0 / m_simple_anim_frames;
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bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
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bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
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bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
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bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
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} else {
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dstream<<"MobV2CAO::step(): Unknown sprite type \""
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<<m_sprite_type<<"\""<<std::endl;
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}
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updateNodePos();
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/* Damage local player */
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if(m_player_hit_damage && m_player_hit_timer <= 0.0){
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LocalPlayer *player = env->getLocalPlayer();
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assert(player);
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v3f playerpos = player->getPosition();
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v2f playerpos_2d(playerpos.X,playerpos.Z);
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v2f objectpos_2d(m_position.X,m_position.Z);
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if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS &&
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objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS)
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{
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env->damageLocalPlayer(m_player_hit_damage);
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m_player_hit_timer = m_player_hit_interval;
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}
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}
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/* Run timers */
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m_player_hit_timer -= dtime;
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if(m_damage_visual_timer >= 0){
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m_damage_visual_timer -= dtime;
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if(m_damage_visual_timer <= 0){
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dstream<<"id="<<m_id<<" damage visual ended"<<std::endl;
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}
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}
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m_walking_unset_timer += dtime;
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if(m_walking_unset_timer >= 1.0){
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m_walking = false;
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}
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m_shooting_unset_timer -= dtime;
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if(m_shooting_unset_timer <= 0.0){
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if(m_bright_shooting){
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u8 li = decode_light(m_last_light);
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video::SColor color(255,li,li,li);
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bill->setColor(color);
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m_bright_shooting = false;
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}
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m_shooting = false;
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}
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}
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void MobV2CAO::processMessage(const std::string &data)
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{
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//dstream<<"MobV2CAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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// Move
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if(cmd == 0)
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{
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// pos
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m_position = readV3F1000(is);
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pos_translator.update(m_position);
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// yaw
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m_yaw = readF1000(is);
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m_walking = true;
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m_walking_unset_timer = 0;
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updateNodePos();
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}
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// Damage
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else if(cmd == 1)
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{
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//u16 damage = readU16(is);
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u8 li = decode_light(m_last_light);
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if(li >= 100)
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li = 30;
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else
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li = 255;
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video::SColor color(255,li,li,li);
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m_node->setColor(color);
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m_damage_visual_timer = 0.2;
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}
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// Trigger shooting
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else if(cmd == 2)
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{
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// length
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m_shooting_unset_timer = readF1000(is);
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// bright?
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m_bright_shooting = readU8(is);
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if(m_bright_shooting){
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u8 li = 255;
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video::SColor color(255,li,li,li);
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m_node->setColor(color);
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}
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m_shooting = true;
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}
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}
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void MobV2CAO::initialize(const std::string &data)
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{
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//dstream<<"MobV2CAO: Got init data"<<std::endl;
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{
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0){
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dstream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
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return;
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}
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std::ostringstream tmp_os(std::ios::binary);
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decompressZlib(is, tmp_os);
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std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
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m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
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/*dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
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m_properties->writeLines(dstream);*/
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m_properties->setDefault("texture_name", "stone.png");
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m_properties->setDefault("yaw", "0");
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m_properties->setDefault("pos", "(0,0,0)");
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m_properties->setDefault("sprite_size", "(1,1)");
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m_properties->setDefault("sprite_pos", "(0,0,0)");
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m_properties->setDefault("selection_size", "(0.4,0.4)");
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m_properties->setDefault("selection_y", "-0.4");
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m_properties->setDefault("sprite_type", "humanoid_1");
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m_properties->setDefault("simple_anim_frames", "1");
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m_properties->setDefault("simple_anim_frametime", "0.5");
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m_properties->setDefault("lock_full_brightness", "false");
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m_properties->setDefault("player_hit_damage", "0");
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m_properties->setDefault("player_hit_distance", "1.5");
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m_properties->setDefault("player_hit_interval", "1.5");
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m_yaw = m_properties->getFloat("yaw");
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m_position = m_properties->getV3F("pos");
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m_sprite_size = m_properties->getV2F("sprite_size") * BS;
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m_sprite_pos = m_properties->getV3F("sprite_pos") * BS;
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v2f selection_size = m_properties->getV2F("selection_size") * BS;
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float selection_y = m_properties->getFloat("selection_y") * BS;
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m_selection_box = core::aabbox3d<f32>(
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-selection_size.X, selection_y, -selection_size.X,
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selection_size.X, selection_y+selection_size.Y,
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selection_size.X);
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m_sprite_type = m_properties->get("sprite_type");
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m_simple_anim_frames = m_properties->getS32("simple_anim_frames");
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m_simple_anim_frametime = m_properties->getFloat("simple_anim_frametime");
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m_lock_full_brightness = m_properties->getBool("lock_full_brightness");
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m_player_hit_damage = m_properties->getS32("player_hit_damage");
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m_player_hit_distance = m_properties->getFloat("player_hit_distance");
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m_player_hit_interval = m_properties->getFloat("player_hit_interval");
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pos_translator.init(m_position);
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}
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updateNodePos();
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}
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