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Apply same changes to SSkinMeshBuffer
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parent
47e4c33a50
commit
435a89b5a4
3 changed files with 135 additions and 158 deletions
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@ -259,14 +259,15 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
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if (!NormalsInFile) {
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s32 i;
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for (i = 0; i < (s32)meshBuffer->Indices.size(); i += 3) {
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core::plane3df p(meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Pos,
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meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Pos,
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meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Pos);
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auto &indices = meshBuffer->Indices->Data;
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for (i = 0; i < (s32)indices.size(); i += 3) {
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core::plane3df p(meshBuffer->getVertex(indices[i + 0])->Pos,
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meshBuffer->getVertex(indices[i + 1])->Pos,
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meshBuffer->getVertex(indices[i + 2])->Pos);
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meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Normal += p.Normal;
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meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Normal += p.Normal;
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meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Normal += p.Normal;
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meshBuffer->getVertex(indices[i + 0])->Normal += p.Normal;
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meshBuffer->getVertex(indices[i + 1])->Normal += p.Normal;
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meshBuffer->getVertex(indices[i + 2])->Normal += p.Normal;
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}
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for (i = 0; i < (s32)meshBuffer->getVertexCount(); ++i) {
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@ -433,7 +434,7 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
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}
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const s32 memoryNeeded = B3dStack.getLast().length / sizeof(s32);
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meshBuffer->Indices.reserve(memoryNeeded + meshBuffer->Indices.size() + 1);
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meshBuffer->Indices->Data.reserve(memoryNeeded + meshBuffer->Indices->Data.size() + 1);
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while ((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) // this chunk repeats
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{
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@ -471,9 +472,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
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// Add the vertex to the meshbuffer:
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if (meshBuffer->VertexType == video::EVT_STANDARD)
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meshBuffer->Vertices_Standard.push_back(BaseVertices[vertex_id[i]]);
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meshBuffer->Vertices_Standard->Data.push_back(BaseVertices[vertex_id[i]]);
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else
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meshBuffer->Vertices_2TCoords.push_back(BaseVertices[vertex_id[i]]);
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meshBuffer->Vertices_2TCoords->Data.push_back(BaseVertices[vertex_id[i]]);
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// create vertex id to meshbuffer index link:
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AnimatedVertices_VertexID[vertex_id[i]] = meshBuffer->getVertexCount() - 1;
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@ -504,9 +505,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
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}
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}
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meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
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meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
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meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
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meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
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meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
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meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
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}
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B3dStack.erase(B3dStack.size() - 1);
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