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Apply same changes to SSkinMeshBuffer
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parent
47e4c33a50
commit
435a89b5a4
3 changed files with 135 additions and 158 deletions
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@ -259,14 +259,15 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
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if (!NormalsInFile) {
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s32 i;
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for (i = 0; i < (s32)meshBuffer->Indices.size(); i += 3) {
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core::plane3df p(meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Pos,
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meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Pos,
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meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Pos);
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auto &indices = meshBuffer->Indices->Data;
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for (i = 0; i < (s32)indices.size(); i += 3) {
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core::plane3df p(meshBuffer->getVertex(indices[i + 0])->Pos,
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meshBuffer->getVertex(indices[i + 1])->Pos,
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meshBuffer->getVertex(indices[i + 2])->Pos);
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meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Normal += p.Normal;
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meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Normal += p.Normal;
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meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Normal += p.Normal;
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meshBuffer->getVertex(indices[i + 0])->Normal += p.Normal;
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meshBuffer->getVertex(indices[i + 1])->Normal += p.Normal;
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meshBuffer->getVertex(indices[i + 2])->Normal += p.Normal;
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}
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for (i = 0; i < (s32)meshBuffer->getVertexCount(); ++i) {
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@ -433,7 +434,7 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
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}
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const s32 memoryNeeded = B3dStack.getLast().length / sizeof(s32);
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meshBuffer->Indices.reserve(memoryNeeded + meshBuffer->Indices.size() + 1);
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meshBuffer->Indices->Data.reserve(memoryNeeded + meshBuffer->Indices->Data.size() + 1);
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while ((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) // this chunk repeats
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{
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@ -471,9 +472,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
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// Add the vertex to the meshbuffer:
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if (meshBuffer->VertexType == video::EVT_STANDARD)
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meshBuffer->Vertices_Standard.push_back(BaseVertices[vertex_id[i]]);
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meshBuffer->Vertices_Standard->Data.push_back(BaseVertices[vertex_id[i]]);
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else
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meshBuffer->Vertices_2TCoords.push_back(BaseVertices[vertex_id[i]]);
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meshBuffer->Vertices_2TCoords->Data.push_back(BaseVertices[vertex_id[i]]);
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// create vertex id to meshbuffer index link:
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AnimatedVertices_VertexID[vertex_id[i]] = meshBuffer->getVertexCount() - 1;
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@ -504,9 +505,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
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}
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}
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meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
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meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
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meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
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meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
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meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
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meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
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}
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B3dStack.erase(B3dStack.size() - 1);
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@ -273,12 +273,12 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
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}
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if (mesh->TCoords2.size()) {
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for (i = 0; i != mesh->Buffers.size(); ++i) {
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mesh->Buffers[i]->Vertices_2TCoords.reserve(vCountArray[i]);
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mesh->Buffers[i]->Vertices_2TCoords->Data.reserve(vCountArray[i]);
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mesh->Buffers[i]->VertexType = video::EVT_2TCOORDS;
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}
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} else {
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for (i = 0; i != mesh->Buffers.size(); ++i)
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mesh->Buffers[i]->Vertices_Standard.reserve(vCountArray[i]);
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mesh->Buffers[i]->Vertices_Standard->Data.reserve(vCountArray[i]);
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}
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verticesLinkIndex.set_used(mesh->Vertices.size());
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@ -290,14 +290,14 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
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scene::SSkinMeshBuffer *buffer = mesh->Buffers[verticesLinkBuffer[i]];
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if (mesh->TCoords2.size()) {
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verticesLinkIndex[i] = buffer->Vertices_2TCoords.size();
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buffer->Vertices_2TCoords.emplace_back(mesh->Vertices[i]);
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verticesLinkIndex[i] = buffer->Vertices_2TCoords->getCount();
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buffer->Vertices_2TCoords->Data.emplace_back(mesh->Vertices[i]);
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// We have a problem with correct tcoord2 handling here
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// crash fixed for now by checking the values
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buffer->Vertices_2TCoords.back().TCoords2 = (i < mesh->TCoords2.size()) ? mesh->TCoords2[i] : mesh->Vertices[i].TCoords;
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buffer->Vertices_2TCoords->Data.back().TCoords2 = (i < mesh->TCoords2.size()) ? mesh->TCoords2[i] : mesh->Vertices[i].TCoords;
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} else {
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verticesLinkIndex[i] = buffer->Vertices_Standard.size();
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buffer->Vertices_Standard.push_back(mesh->Vertices[i]);
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verticesLinkIndex[i] = buffer->Vertices_Standard->getCount();
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buffer->Vertices_Standard->Data.push_back(mesh->Vertices[i]);
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}
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}
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@ -306,13 +306,13 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
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for (i = 0; i < mesh->FaceMaterialIndices.size(); ++i)
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++vCountArray[mesh->FaceMaterialIndices[i]];
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for (i = 0; i != mesh->Buffers.size(); ++i)
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mesh->Buffers[i]->Indices.reserve(vCountArray[i]);
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mesh->Buffers[i]->Indices->Data.reserve(vCountArray[i]);
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delete[] vCountArray;
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// create indices per buffer
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for (i = 0; i < mesh->FaceMaterialIndices.size(); ++i) {
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scene::SSkinMeshBuffer *buffer = mesh->Buffers[mesh->FaceMaterialIndices[i]];
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for (u32 id = i * 3 + 0; id != i * 3 + 3; ++id) {
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buffer->Indices.push_back(verticesLinkIndex[mesh->Indices[id]]);
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buffer->Indices->Data.push_back(verticesLinkIndex[mesh->Indices[id]]);
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}
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}
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}
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