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Abort when trying to set a not registered node (#7011)

I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE
The code which used this constructor (two places) now handles the situation of not registered nodes correctly:
* minetest.set_node and similar functions make minetest crash when a not registered node is passed
* reverting a node with rollback aborts if the node is not registered
This commit is contained in:
HybridDog 2019-03-07 08:31:25 +01:00 committed by Loïc Blot
parent 3066d76e33
commit 431d8a9b83
4 changed files with 13 additions and 21 deletions

View file

@ -1093,7 +1093,7 @@ MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
lua_getfield(L, index, "name");
if (!lua_isstring(L, -1))
throw LuaError("Node name is not set or is not a string!");
const char *name = lua_tostring(L, -1);
std::string name = lua_tostring(L, -1);
lua_pop(L, 1);
u8 param1 = 0;
@ -1108,7 +1108,11 @@ MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
param2 = lua_tonumber(L, -1);
lua_pop(L, 1);
return {ndef, name, param1, param2};
content_t id = CONTENT_IGNORE;
if (!ndef->getId(name, id))
throw LuaError("\"" + name + "\" is not a registered node!");
return {id, param1, param2};
}
/******************************************************************************/