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Abort when trying to set a not registered node (#7011)
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE The code which used this constructor (two places) now handles the situation of not registered nodes correctly: * minetest.set_node and similar functions make minetest crash when a not registered node is passed * reverting a node with rollback aborts if the node is not registered
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4 changed files with 13 additions and 21 deletions
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@ -139,7 +139,12 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
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return false;
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}
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// Create rollback node
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MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
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content_t id = CONTENT_IGNORE;
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if (!ndef->getId(n_old.name, id)) {
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// The old node is not registered
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return false;
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}
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MapNode n(id, n_old.param1, n_old.param2);
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// Set rollback node
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try {
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if (!map->addNodeWithEvent(p, n)) {
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@ -203,7 +208,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
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<< inventory_location << std::endl;
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return false;
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}
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// If item was added, take away item, otherwise add removed item
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if (inventory_add) {
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// Silently ignore different current item
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