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Cleanup some header inclusions to improve compilation times

This commit is contained in:
Loic Blot 2017-01-11 09:03:07 +01:00 committed by Ner'zhul
parent 6647939403
commit 430d3b28e4
10 changed files with 22 additions and 13 deletions

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@ -655,6 +655,17 @@ v3s16 LocalPlayer::getStandingNodePos()
return floatToInt(getPosition() - v3f(0, BS, 0), BS);
}
v3s16 LocalPlayer::getLightPosition() const
{
return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
}
v3f LocalPlayer::getEyeOffset() const
{
float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
return v3f(0, BS * eye_height, 0);
}
// Horizontal acceleration (X and Z), Y direction is ignored
void LocalPlayer::accelerateHorizontal(const v3f &target_speed, const f32 max_increase)
{