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Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
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2 changed files with 18 additions and 2 deletions
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@ -66,9 +66,12 @@ public:
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v3f getEyeOffset()
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{
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// This is at the height of the eyes of the current figure
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// return v3f(0, BS+BS/2, 0);
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// return v3f(0, BS*1.5, 0);
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// This is more like in minecraft
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return v3f(0,BS+(5*BS)/8,0);
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if(camera_barely_in_ceiling)
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return v3f(0,BS*1.5,0);
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else
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return v3f(0,BS*1.625,0);
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}
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v3f getEyePosition()
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@ -143,6 +146,7 @@ public:
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bool in_water_stable;
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bool is_climbing;
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bool swimming_up;
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bool camera_barely_in_ceiling;
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u8 light;
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