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Scripting WIP; Lua entity step callback works
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4 changed files with 121 additions and 52 deletions
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@ -32,11 +32,10 @@ void scriptapi_export(lua_State *L, Server *server);
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
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void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
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void scriptapi_luaentity_register(lua_State *L, u16 id, const char *name,
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void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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const char *init_state);
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void scriptapi_luaentity_deregister(lua_State *L, u16 id);
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void scriptapi_luaentity_step(lua_State *L, u16 id,
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float dtime, bool send_recommended);
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
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#endif
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