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Scripting WIP; Lua entity step callback works

This commit is contained in:
Perttu Ahola 2011-11-12 00:46:05 +02:00
parent 1ddfdc55dd
commit 41c91391fc
4 changed files with 121 additions and 52 deletions

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@ -32,11 +32,10 @@ void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_luaentity_register(lua_State *L, u16 id, const char *name,
void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state);
void scriptapi_luaentity_deregister(lua_State *L, u16 id);
void scriptapi_luaentity_step(lua_State *L, u16 id,
float dtime, bool send_recommended);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
#endif