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Scripting WIP; Lua entity step callback works

This commit is contained in:
Perttu Ahola 2011-11-12 00:46:05 +02:00
parent 1ddfdc55dd
commit 41c91391fc
4 changed files with 121 additions and 52 deletions

View file

@ -1516,7 +1516,7 @@ LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_deregister(L, m_id);
scriptapi_luaentity_rm(L, m_id);
}
}
@ -1527,7 +1527,7 @@ void LuaEntitySAO::addedToEnvironment(u16 id)
// Create entity by name and state
m_registered = true;
lua_State *L = m_env->getLua();
scriptapi_luaentity_register(L, id, m_init_name.c_str(), m_init_state.c_str());
scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
@ -1553,7 +1553,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
{
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime, send_recommended);
scriptapi_luaentity_step(L, m_id, dtime);
}
}
@ -1578,7 +1578,6 @@ std::string LuaEntitySAO::getStaticData()
// state
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_deregister(L, m_id);
std::string state = scriptapi_luaentity_get_state(L, m_id);
os<<serializeLongString(state);
} else {