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Don't leak textures all over the place

This commit is contained in:
Kahrl 2012-02-02 04:11:56 +01:00 committed by Perttu Ahola
parent 2863a3291a
commit 41c00e87d4
2 changed files with 31 additions and 12 deletions

View file

@ -433,6 +433,9 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
}
// Create render target texture
video::ITexture *oldtexture = driver->findTexture(texture_name.c_str());
if(oldtexture)
driver->removeTexture(oldtexture);
video::ITexture *rtt = driver->addRenderTargetTexture(
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
if(rtt == NULL)