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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting

This commit is contained in:
Perttu Ahola 2011-10-16 11:52:33 +03:00
parent a17abae128
commit 414c614893
6 changed files with 18 additions and 0 deletions

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@ -111,6 +111,8 @@ public:
/*
*/
virtual void rightClick(Player *player){}
virtual bool isPeaceful(){return true;}
/*
Number of players which know about this object. Object won't be