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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
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@ -122,6 +122,8 @@ screenH# = 600
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#creative_mode = false
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# Enable players getting damage and dying
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#enable_damage = false
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# Despawn all non-peaceful mobs
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#only_peaceful_mobs = false
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# A chosen map seed for a new map, leave empty for random
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#fixed_map_seed =
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# Gives some stuff to players at the beginning
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