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Add liquid_range to nodedef

This commit is contained in:
PilzAdam 2013-07-16 16:28:18 +02:00 committed by RealBadAngel
parent cba90d4441
commit 413f0d0353
6 changed files with 16 additions and 4 deletions

View file

@ -395,6 +395,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
l = getInteriorLight(n, 0, data);
video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 0, 8);
// Neighbor liquid levels (key = relative position)
// Includes current node
std::map<v3s16, f32> neighbor_levels;
@ -426,9 +428,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
if(n2.getContent() == c_source)
level = (-0.5+node_liquid_level) * BS;
else if(n2.getContent() == c_flowing)
level = (-0.5 + ((float)(n2.param2&LIQUID_LEVEL_MASK)
+ 0.5) / (float)LIQUID_LEVEL_SOURCE * node_liquid_level) * BS;
else if(n2.getContent() == c_flowing){
u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK) - (LIQUID_LEVEL_MAX+1-range);
level = (-0.5 + ((float)liquid_level+ 0.5) / (float)range * node_liquid_level) * BS;
}
// Check node above neighbor.
// NOTE: This doesn't get executed if neighbor