mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Implement minetest.register_can_bypass_userlimit (#6369)
* Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
This commit is contained in:
parent
c05228fa6d
commit
40dd03e328
6 changed files with 28 additions and 6 deletions
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "cpp_api/s_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "debug.h"
|
||||
#include "util/string.h"
|
||||
|
||||
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
||||
|
@ -123,6 +124,20 @@ bool ScriptApiPlayer::on_prejoinplayer(
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::string &ip)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_prejoinplayers
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_can_bypass_userlimit");
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_pushstring(L, ip.c_str());
|
||||
runCallbacks(2, RUN_CALLBACKS_MODE_OR);
|
||||
FATAL_ERROR_IF(!lua_isboolean(L, -1), "on_user_limitcheck must return a boolean");
|
||||
return lua_toboolean(L, -1);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
|
|
@ -35,6 +35,7 @@ public:
|
|||
bool on_respawnplayer(ServerActiveObject *player);
|
||||
bool on_prejoinplayer(const std::string &name, const std::string &ip,
|
||||
std::string *reason);
|
||||
bool can_bypass_userlimit(const std::string &name, const std::string &ip);
|
||||
void on_joinplayer(ServerActiveObject *player);
|
||||
void on_leaveplayer(ServerActiveObject *player, bool timeout);
|
||||
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue