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[CSM] Add minimap API modifiers (#5399)

* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
This commit is contained in:
Loïc Blot 2017-03-16 10:34:54 +01:00 committed by GitHub
parent eb88e5dd4b
commit 40ce538aad
14 changed files with 349 additions and 53 deletions

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@ -25,6 +25,7 @@ set(common_SCRIPT_LUA_API_SRCS
set(client_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
PARENT_SCOPE)

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@ -0,0 +1,196 @@
/*
Minetest
Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_minimap.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "minimap.h"
LuaMinimap::LuaMinimap(Minimap *m)
{
m_minimap = m;
}
void LuaMinimap::create(lua_State *L, Minimap *m)
{
LuaMinimap *o = new LuaMinimap(m);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
// Keep minimap object stack id
int minimap_object = lua_gettop(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "ui");
luaL_checktype(L, -1, LUA_TTABLE);
int uitable = lua_gettop(L);
lua_pushvalue(L, minimap_object); // Copy object to top of stack
lua_setfield(L, uitable, "minimap");
}
int LuaMinimap::l_get_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
push_v3s16(L, m->getPos());
return 1;
}
int LuaMinimap::l_set_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->setPos(read_v3s16(L, 2));
return 1;
}
int LuaMinimap::l_get_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getAngle());
return 1;
}
int LuaMinimap::l_set_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->setAngle(lua_tointeger(L, 2));
return 1;
}
int LuaMinimap::l_get_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getMinimapMode());
return 1;
}
int LuaMinimap::l_set_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
s32 mode = lua_tointeger(L, 2);
if (mode < MINIMAP_MODE_OFF ||
mode >= MINIMAP_MODE_COUNT) {
return 0;
}
m->setMinimapMode((MinimapMode) mode);
return 1;
}
int LuaMinimap::l_toggle_shape(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->toggleMinimapShape();
return 1;
}
int LuaMinimap::l_show(lua_State *L)
{
Client *client = getClient(L);
assert(client);
client->setMinimapShownByMod(true);
return 1;
}
int LuaMinimap::l_hide(lua_State *L)
{
Client *client = getClient(L);
assert(client);
client->setMinimapShownByMod(false);
return 1;
}
LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaMinimap **)ud; // unbox pointer
}
Minimap* LuaMinimap::getobject(LuaMinimap *ref)
{
return ref->m_minimap;
}
int LuaMinimap::gc_object(lua_State *L) {
LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1));
delete o;
return 0;
}
void LuaMinimap::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
const char LuaMinimap::className[] = "Minimap";
const luaL_reg LuaMinimap::methods[] = {
luamethod(LuaMinimap, show),
luamethod(LuaMinimap, hide),
luamethod(LuaMinimap, get_pos),
luamethod(LuaMinimap, set_pos),
luamethod(LuaMinimap, get_angle),
luamethod(LuaMinimap, set_angle),
luamethod(LuaMinimap, get_mode),
luamethod(LuaMinimap, set_mode),
luamethod(LuaMinimap, toggle_shape),
{0,0}
};

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@ -0,0 +1,64 @@
/*
Minetest
Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_MINIMAP_H_
#define L_MINIMAP_H_
#include "l_base.h"
class Minimap;
class LuaMinimap : public ModApiBase {
private:
static const char className[];
static const luaL_reg methods[];
// garbage collector
static int gc_object(lua_State *L);
static int l_get_pos(lua_State *L);
static int l_set_pos(lua_State *L);
static int l_get_angle(lua_State *L);
static int l_set_angle(lua_State *L);
static int l_get_mode(lua_State *L);
static int l_set_mode(lua_State *L);
static int l_show(lua_State *L);
static int l_hide(lua_State *L);
static int l_toggle_shape(lua_State *L);
Minimap *m_minimap;
public:
LuaMinimap(Minimap *m);
~LuaMinimap() {}
static void create(lua_State *L, Minimap *object);
static LuaMinimap *checkobject(lua_State *L, int narg);
static Minimap* getobject(LuaMinimap *ref);
static void Register(lua_State *L);
};
#endif // L_MINIMAP_H_