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synced 2025-06-27 16:36:03 +00:00
[CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
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eb88e5dd4b
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14 changed files with 349 additions and 53 deletions
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@ -25,6 +25,7 @@ set(common_SCRIPT_LUA_API_SRCS
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set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
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PARENT_SCOPE)
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196
src/script/lua_api/l_minimap.cpp
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196
src/script/lua_api/l_minimap.cpp
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@ -0,0 +1,196 @@
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/*
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Minetest
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Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_minimap.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "minimap.h"
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LuaMinimap::LuaMinimap(Minimap *m)
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{
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m_minimap = m;
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}
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void LuaMinimap::create(lua_State *L, Minimap *m)
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{
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LuaMinimap *o = new LuaMinimap(m);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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// Keep minimap object stack id
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int minimap_object = lua_gettop(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "ui");
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luaL_checktype(L, -1, LUA_TTABLE);
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int uitable = lua_gettop(L);
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lua_pushvalue(L, minimap_object); // Copy object to top of stack
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lua_setfield(L, uitable, "minimap");
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}
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int LuaMinimap::l_get_pos(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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push_v3s16(L, m->getPos());
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return 1;
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}
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int LuaMinimap::l_set_pos(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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m->setPos(read_v3s16(L, 2));
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return 1;
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}
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int LuaMinimap::l_get_angle(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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lua_pushinteger(L, m->getAngle());
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return 1;
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}
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int LuaMinimap::l_set_angle(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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m->setAngle(lua_tointeger(L, 2));
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return 1;
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}
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int LuaMinimap::l_get_mode(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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lua_pushinteger(L, m->getMinimapMode());
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return 1;
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}
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int LuaMinimap::l_set_mode(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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s32 mode = lua_tointeger(L, 2);
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if (mode < MINIMAP_MODE_OFF ||
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mode >= MINIMAP_MODE_COUNT) {
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return 0;
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}
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m->setMinimapMode((MinimapMode) mode);
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return 1;
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}
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int LuaMinimap::l_toggle_shape(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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m->toggleMinimapShape();
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return 1;
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}
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int LuaMinimap::l_show(lua_State *L)
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{
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Client *client = getClient(L);
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assert(client);
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client->setMinimapShownByMod(true);
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return 1;
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}
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int LuaMinimap::l_hide(lua_State *L)
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{
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Client *client = getClient(L);
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assert(client);
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client->setMinimapShownByMod(false);
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return 1;
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}
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LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
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{
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NO_MAP_LOCK_REQUIRED;
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(LuaMinimap **)ud; // unbox pointer
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}
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Minimap* LuaMinimap::getobject(LuaMinimap *ref)
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{
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return ref->m_minimap;
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}
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int LuaMinimap::gc_object(lua_State *L) {
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LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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void LuaMinimap::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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}
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const char LuaMinimap::className[] = "Minimap";
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const luaL_reg LuaMinimap::methods[] = {
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luamethod(LuaMinimap, show),
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luamethod(LuaMinimap, hide),
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luamethod(LuaMinimap, get_pos),
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luamethod(LuaMinimap, set_pos),
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luamethod(LuaMinimap, get_angle),
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luamethod(LuaMinimap, set_angle),
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luamethod(LuaMinimap, get_mode),
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luamethod(LuaMinimap, set_mode),
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luamethod(LuaMinimap, toggle_shape),
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{0,0}
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};
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64
src/script/lua_api/l_minimap.h
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64
src/script/lua_api/l_minimap.h
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@ -0,0 +1,64 @@
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/*
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Minetest
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Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_MINIMAP_H_
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#define L_MINIMAP_H_
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#include "l_base.h"
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class Minimap;
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class LuaMinimap : public ModApiBase {
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private:
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static const char className[];
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static const luaL_reg methods[];
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// garbage collector
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static int gc_object(lua_State *L);
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static int l_get_pos(lua_State *L);
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static int l_set_pos(lua_State *L);
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static int l_get_angle(lua_State *L);
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static int l_set_angle(lua_State *L);
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static int l_get_mode(lua_State *L);
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static int l_set_mode(lua_State *L);
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static int l_show(lua_State *L);
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static int l_hide(lua_State *L);
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static int l_toggle_shape(lua_State *L);
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Minimap *m_minimap;
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public:
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LuaMinimap(Minimap *m);
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~LuaMinimap() {}
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static void create(lua_State *L, Minimap *object);
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static LuaMinimap *checkobject(lua_State *L, int narg);
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static Minimap* getobject(LuaMinimap *ref);
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static void Register(lua_State *L);
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};
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#endif // L_MINIMAP_H_
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