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[CSM] Add minimap API modifiers (#5399)

* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
This commit is contained in:
Loïc Blot 2017-03-16 10:34:54 +01:00 committed by GitHub
parent eb88e5dd4b
commit 40ce538aad
14 changed files with 349 additions and 53 deletions

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
@ -40,9 +41,14 @@ ClientScripting::ClientScripting(Client *client):
lua_getglobal(L, "core");
int top = lua_gettop(L);
lua_newtable(L);
lua_setfield(L, -2, "ui");
InitializeModApi(L, top);
lua_pop(L, 1);
LuaMinimap::create(L, client->getMinimap());
// Push builtin initialization type
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
@ -59,4 +65,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
LuaItemStack::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
}