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[CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
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14 changed files with 349 additions and 53 deletions
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@ -715,7 +715,7 @@ public:
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m_eye_position_vertex.set(eye_position_array, services);
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float minimap_yaw_array[3];
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v3f minimap_yaw = m_client->getMapper()->getYawVec();
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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minimap_yaw_array[0] = minimap_yaw.X;
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minimap_yaw_array[1] = minimap_yaw.Y;
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@ -1473,7 +1473,7 @@ private:
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Sky *sky; // Free using ->Drop()
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Inventory *local_inventory;
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Hud *hud;
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Mapper *mapper;
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Minimap *mapper;
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GameRunData runData;
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VolatileRunFlags flags;
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@ -1769,7 +1769,7 @@ void Game::run()
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updateProfilerGraphs(&graph);
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// Update if minimap has been disabled by the server
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flags.show_minimap &= !client->isMinimapDisabledByServer();
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flags.show_minimap = client->shouldShowMinimap();
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}
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}
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@ -2029,7 +2029,7 @@ bool Game::createClient(const std::string &playername,
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return false;
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}
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mapper = client->getMapper();
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mapper = client->getMinimap();
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mapper->setMinimapMode(MINIMAP_MODE_OFF);
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return true;
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