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[CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
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14 changed files with 349 additions and 53 deletions
21
src/client.h
21
src/client.h
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@ -49,7 +49,7 @@ struct MapDrawControl;
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class MtEventManager;
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struct PointedThing;
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class Database;
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class Mapper;
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class Minimap;
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struct MinimapMapblock;
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class Camera;
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class NetworkPacket;
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@ -522,21 +522,17 @@ public:
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void afterContentReceived(IrrlichtDevice *device);
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float getRTT(void);
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float getCurRate(void);
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float getAvgRate(void);
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float getRTT();
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float getCurRate();
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Mapper* getMapper ()
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{ return m_mapper; }
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void setCamera(Camera* camera)
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{ m_camera = camera; }
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Minimap* getMinimap() { return m_minimap; }
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void setCamera(Camera* camera) { m_camera = camera; }
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Camera* getCamera ()
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{ return m_camera; }
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bool isMinimapDisabledByServer()
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{ return m_minimap_disabled_by_server; }
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bool shouldShowMinimap() const;
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void setMinimapShownByMod(bool state) { m_minimap_shown_by_mod = state; }
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// IGameDef interface
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virtual IItemDefManager* getItemDefManager();
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@ -636,8 +632,9 @@ private:
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con::Connection m_con;
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IrrlichtDevice *m_device;
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Camera *m_camera;
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Mapper *m_mapper;
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Minimap *m_minimap;
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bool m_minimap_disabled_by_server;
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bool m_minimap_shown_by_mod;
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// Server serialization version
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u8 m_server_ser_ver;
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