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Send Position packet on event, don't check it at each AsyncRunStep.

* This permit to cleanup the player checking loop
This commit is contained in:
Loic Blot 2015-03-04 12:19:26 +01:00
parent 7f8f9785d7
commit 40bf1d7b5f
5 changed files with 10 additions and 45 deletions

View file

@ -374,9 +374,8 @@ public:
void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
void SendPlayerBreath(u16 peer_id);
// Envlock and conlock should be locked when calling these
void SendInventory(u16 peer_id);
void SendMovePlayer(u16 peer_id);
// Bind address
Address m_bind_addr;
@ -402,7 +401,6 @@ private:
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);
void SendMovePlayer(u16 peer_id);
void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
void SendEyeOffset(u16 peer_id, v3f first, v3f third);
void SendPlayerPrivileges(u16 peer_id);