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Revise dynamic_add_media API to better accomodate future changes

This commit is contained in:
sfan5 2021-01-30 14:35:34 +01:00
parent a01a02f7a1
commit 40ad976753
6 changed files with 68 additions and 22 deletions

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@ -5446,20 +5446,22 @@ Server
* Returns a code (0: successful, 1: no such player, 2: player is connected)
* `minetest.remove_player_auth(name)`: remove player authentication data
* Returns boolean indicating success (false if player nonexistant)
* `minetest.dynamic_add_media(filepath)`
* Adds the file at the given path to the media sent to clients by the server
on startup and also pushes this file to already connected clients.
* `minetest.dynamic_add_media(filepath, callback)`
* `filepath`: path to a media file on the filesystem
* `callback`: function with arguments `name`, where name is a player name
(previously there was no callback argument; omitting it is deprecated)
* Adds the file to the media sent to clients by the server on startup
and also pushes this file to already connected clients.
The file must be a supported image, sound or model format. It must not be
modified, deleted, moved or renamed after calling this function.
The list of dynamically added media is not persisted.
* Returns boolean indicating success (duplicate files count as error)
* The media will be ready to use (in e.g. entity textures, sound_play)
immediately after calling this function.
* Returns false on error, true if the request was accepted
* The given callback will be called for every player as soon as the
media is available on the client.
Old clients that lack support for this feature will not see the media
unless they reconnect to the server.
* Since media transferred this way does not use client caching or HTTP
transfers, dynamic media should not be used with big files or performance
will suffer.
unless they reconnect to the server. (callback won't be called)
* Since media transferred this way currently does not use client caching
or HTTP transfers, dynamic media should not be used with big files.
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