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Fix the /shutdown command (#7431)
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parent
fb4e4f048e
commit
409d04324f
2 changed files with 15 additions and 11 deletions
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@ -3396,10 +3396,6 @@ v3f Server::findSpawnPos()
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void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
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{
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m_shutdown_timer = delay;
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m_shutdown_msg = msg;
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m_shutdown_ask_reconnect = reconnect;
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if (delay == 0.0f) {
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// No delay, shutdown immediately
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m_shutdown_requested = true;
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@ -3418,17 +3414,23 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
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infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
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SendChatMessage(PEER_ID_INEXISTENT, ws.str());
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// m_shutdown_* are already handled, skip.
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return;
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} else if (delay > 0.0f) {
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// Positive delay, tell the clients when the server will shut down
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std::wstringstream ws;
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ws << L"*** Server shutting down in "
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<< duration_to_string(myround(m_shutdown_timer)).c_str()
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<< duration_to_string(myround(delay)).c_str()
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<< ".";
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infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
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SendChatMessage(PEER_ID_INEXISTENT, ws.str());
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}
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m_shutdown_timer = delay;
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m_shutdown_msg = msg;
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m_shutdown_ask_reconnect = reconnect;
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}
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PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
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