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Count global number of drawcalls too
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275bef0633
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3 changed files with 8 additions and 1 deletions
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@ -54,6 +54,8 @@ const c8 *const FogTypeNames[] = {
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};
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struct SFrameStats {
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//! Number of draw calls
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u32 Drawcalls = 0;
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//! Count of primitives drawn
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u32 PrimitivesDrawn = 0;
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//! Number of hardware buffers uploaded (new or updated)
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@ -605,6 +605,7 @@ void CNullDriver::drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
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{
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if ((iType == EIT_16BIT) && (vertexCount > 65536))
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os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
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FrameStats.Drawcalls++;
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FrameStats.PrimitivesDrawn += primitiveCount;
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}
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@ -613,6 +614,7 @@ void CNullDriver::draw2DVertexPrimitiveList(const void *vertices, u32 vertexCoun
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{
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if ((iType == EIT_16BIT) && (vertexCount > 65536))
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os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
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FrameStats.Drawcalls++;
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FrameStats.PrimitivesDrawn += primitiveCount;
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}
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