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Players are left on server while server is running. No passwords yet.

This commit is contained in:
Perttu Ahola 2011-01-15 03:28:19 +02:00
parent cfaa15895a
commit 3fb0d2fb65
9 changed files with 312 additions and 174 deletions

View file

@ -425,6 +425,12 @@ private:
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
// Gets a player from memory or creates one.
// Caller should check isClientConnected() and set it appropriately.
//
// Call with env and con locked.
Player *emergePlayer(const char *name, const char *password);
/*
Update water pressure.
This also adds suitable nodes to active_nodes.