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Players are left on server while server is running. No passwords yet.
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parent
cfaa15895a
commit
3fb0d2fb65
9 changed files with 312 additions and 174 deletions
16
src/player.h
16
src/player.h
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@ -96,9 +96,10 @@ public:
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virtual bool isLocal() const = 0;
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virtual void updateLight(u8 light_at_pos) {};
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virtual bool isClientConnected() { return false; }
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virtual void setClientConnected(bool) {}
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// NOTE: Use peer_id == 0 for disconnected
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/*virtual bool isClientConnected() { return false; }
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virtual void setClientConnected(bool) {}*/
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bool touching_ground;
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bool in_water;
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@ -118,8 +119,9 @@ protected:
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class ServerRemotePlayer : public Player
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{
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public:
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ServerRemotePlayer(bool client_connected):
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m_client_connected(client_connected)
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/*ServerRemotePlayer(bool client_connected):
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m_client_connected(client_connected)*/
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ServerRemotePlayer()
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{
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}
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virtual ~ServerRemotePlayer()
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@ -135,7 +137,7 @@ public:
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{
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}
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virtual bool isClientConnected()
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/*virtual bool isClientConnected()
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{
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return m_client_connected;
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}
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@ -145,7 +147,7 @@ public:
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}
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// This
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bool m_client_connected;
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bool m_client_connected;*/
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private:
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};
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