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Players are left on server while server is running. No passwords yet.

This commit is contained in:
Perttu Ahola 2011-01-15 03:28:19 +02:00
parent cfaa15895a
commit 3fb0d2fb65
9 changed files with 312 additions and 174 deletions

View file

@ -59,7 +59,9 @@ public:
LocalPlayer * getLocalPlayer();
#endif
Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
core::list<Player*> getPlayers();
core::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
#ifndef SERVER