mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
This commit is contained in:
parent
617d94c803
commit
3face01a20
61 changed files with 583 additions and 457 deletions
|
@ -337,7 +337,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
|
|||
ITextureSource *tsrc = client->getTextureSource();
|
||||
IItemDefManager *idef = client->getItemDefManager();
|
||||
IShaderSource *shdrsrc = client->getShaderSource();
|
||||
INodeDefManager *ndef = client->getNodeDefManager();
|
||||
const NodeDefManager *ndef = client->getNodeDefManager();
|
||||
const ItemDefinition &def = item.getDefinition(idef);
|
||||
const ContentFeatures &f = ndef->get(def.name);
|
||||
content_t id = ndef->getId(def.name);
|
||||
|
@ -495,7 +495,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
|
|||
{
|
||||
ITextureSource *tsrc = client->getTextureSource();
|
||||
IItemDefManager *idef = client->getItemDefManager();
|
||||
INodeDefManager *ndef = client->getNodeDefManager();
|
||||
const NodeDefManager *ndef = client->getNodeDefManager();
|
||||
const ItemDefinition &def = item.getDefinition(idef);
|
||||
const ContentFeatures &f = ndef->get(def.name);
|
||||
content_t id = ndef->getId(def.name);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue