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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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61 changed files with 583 additions and 457 deletions
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@ -45,7 +45,7 @@ public:
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~TestGameDef();
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IItemDefManager *getItemDefManager() { return m_itemdef; }
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INodeDefManager *getNodeDefManager() { return m_nodedef; }
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const NodeDefManager *getNodeDefManager() { return m_nodedef; }
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ICraftDefManager *getCraftDefManager() { return m_craftdef; }
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ITextureSource *getTextureSource() { return m_texturesrc; }
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IShaderSource *getShaderSource() { return m_shadersrc; }
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@ -80,7 +80,7 @@ public:
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private:
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IItemDefManager *m_itemdef = nullptr;
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INodeDefManager *m_nodedef = nullptr;
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const NodeDefManager *m_nodedef = nullptr;
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ICraftDefManager *m_craftdef = nullptr;
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ITextureSource *m_texturesrc = nullptr;
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IShaderSource *m_shadersrc = nullptr;
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@ -113,7 +113,7 @@ TestGameDef::~TestGameDef()
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void TestGameDef::defineSomeNodes()
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{
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IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
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IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef;
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NodeDefManager *ndef = (NodeDefManager *)m_nodedef;
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ItemDefinition itemdef;
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ContentFeatures f;
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