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Node definition manager refactor (#7016)

* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
This commit is contained in:
Dániel Juhász 2018-02-10 22:04:16 +02:00 committed by SmallJoker
parent 617d94c803
commit 3face01a20
61 changed files with 583 additions and 457 deletions

View file

@ -45,7 +45,7 @@ public:
~TestGameDef();
IItemDefManager *getItemDefManager() { return m_itemdef; }
INodeDefManager *getNodeDefManager() { return m_nodedef; }
const NodeDefManager *getNodeDefManager() { return m_nodedef; }
ICraftDefManager *getCraftDefManager() { return m_craftdef; }
ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; }
@ -80,7 +80,7 @@ public:
private:
IItemDefManager *m_itemdef = nullptr;
INodeDefManager *m_nodedef = nullptr;
const NodeDefManager *m_nodedef = nullptr;
ICraftDefManager *m_craftdef = nullptr;
ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc = nullptr;
@ -113,7 +113,7 @@ TestGameDef::~TestGameDef()
void TestGameDef::defineSomeNodes()
{
IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef;
NodeDefManager *ndef = (NodeDefManager *)m_nodedef;
ItemDefinition itemdef;
ContentFeatures f;