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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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617d94c803
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61 changed files with 583 additions and 457 deletions
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@ -45,7 +45,7 @@ public:
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~TestGameDef();
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IItemDefManager *getItemDefManager() { return m_itemdef; }
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INodeDefManager *getNodeDefManager() { return m_nodedef; }
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const NodeDefManager *getNodeDefManager() { return m_nodedef; }
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ICraftDefManager *getCraftDefManager() { return m_craftdef; }
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ITextureSource *getTextureSource() { return m_texturesrc; }
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IShaderSource *getShaderSource() { return m_shadersrc; }
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@ -80,7 +80,7 @@ public:
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private:
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IItemDefManager *m_itemdef = nullptr;
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INodeDefManager *m_nodedef = nullptr;
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const NodeDefManager *m_nodedef = nullptr;
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ICraftDefManager *m_craftdef = nullptr;
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ITextureSource *m_texturesrc = nullptr;
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IShaderSource *m_shadersrc = nullptr;
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@ -113,7 +113,7 @@ TestGameDef::~TestGameDef()
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void TestGameDef::defineSomeNodes()
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{
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IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
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IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef;
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NodeDefManager *ndef = (NodeDefManager *)m_nodedef;
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ItemDefinition itemdef;
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ContentFeatures f;
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@ -31,7 +31,7 @@ public:
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void runTests(IGameDef *gamedef);
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void testNodeProperties(INodeDefManager *nodedef);
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void testNodeProperties(const NodeDefManager *nodedef);
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};
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static TestMapNode g_test_instance;
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@ -43,7 +43,7 @@ void TestMapNode::runTests(IGameDef *gamedef)
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////////////////////////////////////////////////////////////////////////////////
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void TestMapNode::testNodeProperties(INodeDefManager *nodedef)
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void TestMapNode::testNodeProperties(const NodeDefManager *nodedef)
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{
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MapNode n(CONTENT_AIR);
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@ -34,18 +34,18 @@ public:
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void runTests(IGameDef *gamedef);
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void testNodeResolving(IWritableNodeDefManager *ndef);
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void testPendingResolveCancellation(IWritableNodeDefManager *ndef);
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void testDirectResolveMethod(IWritableNodeDefManager *ndef);
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void testNoneResolveMethod(IWritableNodeDefManager *ndef);
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void testNodeResolving(NodeDefManager *ndef);
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void testPendingResolveCancellation(NodeDefManager *ndef);
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void testDirectResolveMethod(NodeDefManager *ndef);
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void testNoneResolveMethod(NodeDefManager *ndef);
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};
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static TestNodeResolver g_test_instance;
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void TestNodeResolver::runTests(IGameDef *gamedef)
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{
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IWritableNodeDefManager *ndef =
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(IWritableNodeDefManager *)gamedef->getNodeDefManager();
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NodeDefManager *ndef =
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(NodeDefManager *)gamedef->getNodeDefManager();
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ndef->resetNodeResolveState();
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TEST(testNodeResolving, ndef);
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@ -104,7 +104,7 @@ void Foobaz::resolveNodeNames()
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}
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void TestNodeResolver::testNodeResolving(IWritableNodeDefManager *ndef)
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void TestNodeResolver::testNodeResolving(NodeDefManager *ndef)
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{
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Foobar foobar;
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size_t i;
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@ -182,7 +182,7 @@ void TestNodeResolver::testNodeResolving(IWritableNodeDefManager *ndef)
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}
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void TestNodeResolver::testPendingResolveCancellation(IWritableNodeDefManager *ndef)
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void TestNodeResolver::testPendingResolveCancellation(NodeDefManager *ndef)
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{
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Foobaz foobaz1;
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foobaz1.test_content1 = 1234;
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@ -30,9 +30,9 @@ public:
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void runTests(IGameDef *gamedef);
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void testMtsSerializeDeserialize(INodeDefManager *ndef);
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void testLuaTableSerialize(INodeDefManager *ndef);
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void testFileSerializeDeserialize(INodeDefManager *ndef);
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void testMtsSerializeDeserialize(const NodeDefManager *ndef);
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void testLuaTableSerialize(const NodeDefManager *ndef);
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void testFileSerializeDeserialize(const NodeDefManager *ndef);
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static const content_t test_schem1_data[7 * 6 * 4];
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static const content_t test_schem2_data[3 * 3 * 3];
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@ -44,8 +44,8 @@ static TestSchematic g_test_instance;
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void TestSchematic::runTests(IGameDef *gamedef)
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{
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IWritableNodeDefManager *ndef =
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(IWritableNodeDefManager *)gamedef->getNodeDefManager();
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NodeDefManager *ndef =
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(NodeDefManager *)gamedef->getNodeDefManager();
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ndef->setNodeRegistrationStatus(true);
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@ -58,7 +58,7 @@ void TestSchematic::runTests(IGameDef *gamedef)
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////////////////////////////////////////////////////////////////////////////////
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void TestSchematic::testMtsSerializeDeserialize(INodeDefManager *ndef)
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void TestSchematic::testMtsSerializeDeserialize(const NodeDefManager *ndef)
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{
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static const v3s16 size(7, 6, 4);
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static const u32 volume = size.X * size.Y * size.Z;
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@ -104,7 +104,7 @@ void TestSchematic::testMtsSerializeDeserialize(INodeDefManager *ndef)
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}
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void TestSchematic::testLuaTableSerialize(INodeDefManager *ndef)
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void TestSchematic::testLuaTableSerialize(const NodeDefManager *ndef)
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{
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static const v3s16 size(3, 3, 3);
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static const u32 volume = size.X * size.Y * size.Z;
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@ -132,7 +132,7 @@ void TestSchematic::testLuaTableSerialize(INodeDefManager *ndef)
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}
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void TestSchematic::testFileSerializeDeserialize(INodeDefManager *ndef)
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void TestSchematic::testFileSerializeDeserialize(const NodeDefManager *ndef)
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{
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static const v3s16 size(3, 3, 3);
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static const u32 volume = size.X * size.Y * size.Z;
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@ -30,21 +30,21 @@ public:
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void runTests(IGameDef *gamedef);
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void testVoxelLineIterator(INodeDefManager *ndef);
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void testVoxelLineIterator(const NodeDefManager *ndef);
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};
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static TestVoxelAlgorithms g_test_instance;
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void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
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{
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INodeDefManager *ndef = gamedef->getNodeDefManager();
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const NodeDefManager *ndef = gamedef->getNodeDefManager();
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TEST(testVoxelLineIterator, ndef);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestVoxelAlgorithms::testVoxelLineIterator(INodeDefManager *ndef)
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void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
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{
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// Test some lines
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// Do not test lines that start or end on the border of
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@ -33,7 +33,7 @@ public:
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void runTests(IGameDef *gamedef);
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void testVoxelArea();
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void testVoxelManipulator(INodeDefManager *nodedef);
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void testVoxelManipulator(const NodeDefManager *nodedef);
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};
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static TestVoxelManipulator g_test_instance;
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@ -80,7 +80,7 @@ void TestVoxelManipulator::testVoxelArea()
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}
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void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef)
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void TestVoxelManipulator::testVoxelManipulator(const NodeDefManager *nodedef)
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{
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VoxelManipulator v;
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