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Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
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parent
617d94c803
commit
3face01a20
61 changed files with 583 additions and 457 deletions
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@ -263,7 +263,7 @@ int ModApiEnvMod::l_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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@ -279,7 +279,7 @@ int ModApiEnvMod::l_bulk_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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if (!lua_istable(L, 1)) {
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return 0;
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@ -331,7 +331,7 @@ int ModApiEnvMod::l_swap_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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@ -394,7 +394,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
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bool is_position_ok;
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MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
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if (is_position_ok) {
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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lua_pushinteger(L, n.getLightBlend(dnr, ndef));
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} else {
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lua_pushnil(L);
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@ -410,7 +410,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
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ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
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Server *server = getServer(L);
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INodeDefManager *ndef = server->ndef();
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const NodeDefManager *ndef = server->ndef();
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IItemDefManager *idef = server->idef();
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v3s16 pos = read_v3s16(L, 1);
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@ -748,7 +748,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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return 0;
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}
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INodeDefManager *ndef = getGameDef(L)->ndef();
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const NodeDefManager *ndef = getGameDef(L)->ndef();
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v3s16 pos = read_v3s16(L, 1);
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int radius = luaL_checkinteger(L, 2);
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std::vector<content_t> filter;
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@ -795,7 +795,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = getServer(L)->ndef();
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const NodeDefManager *ndef = getServer(L)->ndef();
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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@ -867,7 +867,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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GET_ENV_PTR;
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INodeDefManager *ndef = getServer(L)->ndef();
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const NodeDefManager *ndef = getServer(L)->ndef();
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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@ -1182,7 +1182,7 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
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treegen::TreeDef tree_def;
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std::string trunk,leaves,fruit;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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if(lua_istable(L, 2))
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{
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