mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
This commit is contained in:
parent
617d94c803
commit
3face01a20
61 changed files with 583 additions and 457 deletions
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@ -1075,7 +1075,7 @@ NodeBox read_nodebox(lua_State *L, int index)
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}
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/******************************************************************************/
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MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
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MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
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{
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lua_getfield(L, index, "name");
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if (!lua_isstring(L, -1))
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@ -1099,7 +1099,7 @@ MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
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}
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/******************************************************************************/
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void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
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void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef)
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{
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lua_newtable(L);
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lua_pushstring(L, ndef->get(n).name.c_str());
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@ -44,7 +44,7 @@ extern "C" {
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namespace Json { class Value; }
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struct MapNode;
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class INodeDefManager;
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class NodeDefManager;
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struct PointedThing;
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struct ItemStack;
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struct ItemDefinition;
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@ -120,9 +120,9 @@ void read_inventory_list (lua_State *L, int tableindex,
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Server *srv, int forcesize=-1);
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MapNode readnode (lua_State *L, int index,
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INodeDefManager *ndef);
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const NodeDefManager *ndef);
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void pushnode (lua_State *L, const MapNode &n,
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INodeDefManager *ndef);
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const NodeDefManager *ndef);
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void read_groups (lua_State *L, int index,
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@ -144,7 +144,7 @@ bool ScriptApiClient::on_dignode(v3s16 p, MapNode node)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getClient()->ndef();
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const NodeDefManager *ndef = getClient()->ndef();
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// Get core.registered_on_dignode
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lua_getglobal(L, "core");
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@ -163,7 +163,7 @@ bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getClient()->ndef();
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const NodeDefManager *ndef = getClient()->ndef();
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// Get core.registered_on_punchgnode
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lua_getglobal(L, "core");
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@ -100,7 +100,7 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_punch", &p))
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@ -123,7 +123,7 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig", &p))
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@ -144,7 +144,7 @@ void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_construct", &p))
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@ -162,7 +162,7 @@ void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct", &p))
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@ -180,7 +180,7 @@ bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood", &p))
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@ -201,7 +201,7 @@ void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "after_destruct", &p))
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@ -220,7 +220,7 @@ bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer", &p))
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@ -243,7 +243,7 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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@ -36,7 +36,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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@ -74,7 +74,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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@ -110,7 +110,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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@ -147,7 +147,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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@ -180,7 +180,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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@ -211,7 +211,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
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int error_handler = PUSH_ERROR_HANDLER(L);
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INodeDefManager *ndef = getServer()->ndef();
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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@ -311,7 +311,7 @@ int ModApiClient::l_get_node_def(lua_State *L)
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IGameDef *gdef = getGameDef(L);
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assert(gdef);
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INodeDefManager *ndef = gdef->ndef();
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const NodeDefManager *ndef = gdef->ndef();
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assert(ndef);
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if (!lua_isstring(L, 1))
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@ -263,7 +263,7 @@ int ModApiEnvMod::l_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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@ -279,7 +279,7 @@ int ModApiEnvMod::l_bulk_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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if (!lua_istable(L, 1)) {
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return 0;
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@ -331,7 +331,7 @@ int ModApiEnvMod::l_swap_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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@ -394,7 +394,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
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bool is_position_ok;
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MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
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if (is_position_ok) {
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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lua_pushinteger(L, n.getLightBlend(dnr, ndef));
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} else {
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lua_pushnil(L);
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@ -410,7 +410,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
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ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
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Server *server = getServer(L);
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INodeDefManager *ndef = server->ndef();
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const NodeDefManager *ndef = server->ndef();
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IItemDefManager *idef = server->idef();
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v3s16 pos = read_v3s16(L, 1);
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@ -748,7 +748,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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return 0;
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}
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INodeDefManager *ndef = getGameDef(L)->ndef();
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const NodeDefManager *ndef = getGameDef(L)->ndef();
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v3s16 pos = read_v3s16(L, 1);
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int radius = luaL_checkinteger(L, 2);
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std::vector<content_t> filter;
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@ -795,7 +795,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = getServer(L)->ndef();
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const NodeDefManager *ndef = getServer(L)->ndef();
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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@ -867,7 +867,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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GET_ENV_PTR;
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INodeDefManager *ndef = getServer(L)->ndef();
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const NodeDefManager *ndef = getServer(L)->ndef();
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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@ -1182,7 +1182,7 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
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treegen::TreeDef tree_def;
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std::string trunk,leaves,fruit;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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if(lua_istable(L, 2))
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{
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@ -501,7 +501,7 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
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// Get the writable item and node definition managers from the server
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IWritableItemDefManager *idef =
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getServer(L)->getWritableItemDefManager();
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IWritableNodeDefManager *ndef =
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NodeDefManager *ndef =
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getServer(L)->getWritableNodeDefManager();
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// Check if name is defined
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@ -561,7 +561,7 @@ int ModApiItemMod::l_unregister_item_raw(lua_State *L)
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// Unregister the node
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if (idef->get(name).type == ITEM_NODE) {
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IWritableNodeDefManager *ndef =
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NodeDefManager *ndef =
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getServer(L)->getWritableNodeDefManager();
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ndef->removeNode(name);
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}
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@ -593,7 +593,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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std::string name = luaL_checkstring(L, 1);
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INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
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const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
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content_t c = ndef->getId(name);
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lua_pushinteger(L, c);
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@ -606,7 +606,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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content_t c = luaL_checkint(L, 1);
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INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
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const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
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const char *name = ndef->get(c).name.c_str();
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lua_pushstring(L, name);
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@ -99,16 +99,16 @@ ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr);
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Biome *get_or_load_biome(lua_State *L, int index,
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BiomeManager *biomemgr);
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Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef);
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Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef);
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size_t get_biome_list(lua_State *L, int index,
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BiomeManager *biomemgr, std::unordered_set<u8> *biome_id_list);
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Schematic *get_or_load_schematic(lua_State *L, int index,
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SchematicManager *schemmgr, StringMap *replace_names);
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Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
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Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
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StringMap *replace_names);
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Schematic *load_schematic_from_def(lua_State *L, int index,
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INodeDefManager *ndef, StringMap *replace_names);
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const NodeDefManager *ndef, StringMap *replace_names);
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bool read_schematic_def(lua_State *L, int index,
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Schematic *schem, std::vector<std::string> *names);
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@ -160,7 +160,7 @@ Schematic *get_or_load_schematic(lua_State *L, int index,
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}
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Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
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Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
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StringMap *replace_names)
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{
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if (index < 0)
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@ -196,7 +196,7 @@ Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
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Schematic *load_schematic_from_def(lua_State *L, int index,
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INodeDefManager *ndef, StringMap *replace_names)
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const NodeDefManager *ndef, StringMap *replace_names)
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{
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Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL);
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@ -374,7 +374,7 @@ Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr)
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}
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Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
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Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
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{
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if (!lua_istable(L, index))
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return NULL;
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@ -1014,7 +1014,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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Biome *biome = read_biome_def(L, index, ndef);
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@ -1040,7 +1040,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
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DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr;
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BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr;
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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@ -1197,7 +1197,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
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@ -1469,7 +1469,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
const char *filename = luaL_checkstring(L, 4);
|
||||
CHECK_SECURE_PATH(L, filename, true);
|
||||
|
|
|
@ -136,7 +136,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
|
|||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
v3s16 pos = check_v3s16(L, 2);
|
||||
|
@ -149,7 +149,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
|
|||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
v3s16 pos = check_v3s16(L, 2);
|
||||
|
@ -167,7 +167,7 @@ int LuaVoxelManip::l_update_liquids(lua_State *L)
|
|||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
|
||||
Map *map = &(env->getMap());
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
Mapgen mg;
|
||||
|
@ -188,7 +188,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
|
|||
if (!o->is_mapgen_vm)
|
||||
return 0;
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue